Comments (5)
For the northern doors "the old door crumbles away" when opened, but on the map they're replaced with the open gate terrain, which looks very much intact.
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To clarify, this is the Infested Caves scenario. (I don't always find scenario numbers on their own, especially weird ones like these, helpful.)
The northern gates are at (13,7) and (15, 6). The southern wall is at (16, 26).
The scenario also doesn't consider that Tallin himself could be the one to trigger these events, so telling himself to 'kick it down' sounds silly. Even more silly is the idea of kicking down a solid wall.
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For reference, both events (from master):
wesnoth/data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
Lines 528 to 728 in 94b71ac
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Although they can be opened from both sides, maybe we should use a narrative trick and say that they've been barricaded shut, and the player's unit happens to be on the correct side to open it again.
The event currently opens the passageway immediately, without offering the player a choice to leave it shut, so they won't check the other side without save-loading.
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or change the map terrain to match the text.
When the new gates terrain were added, I added the rusty gates in the northern part of this map.
I also tried using wooden gates in the south, but didn't use them in the end to avoid bottlenecks. While it is fine in the north, the 2 or 3 hex wide passage which is in use is better here.
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