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License: MIT License
Hi @Xelawk,
I followed the discussion in this issue here and I found your repository. I am interested to create a point cloud from a textured obj mesh.
Initially I used the following code:
pcd1 = o3d.geometry.PointCloud(mesh1.vertices)
pcd1.normals = mesh1.vertex_normals
pcd1.colors = mesh1.vertex_colors
but since the mesh1
has the color information as uv texture coordinates the last command failed to work. Thus, I was wondering whether you parser can do that and if yes, whether it would be easy for you to provide an example.
Thanks.
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