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directcomputeraytracing's Introduction

DirectComputeRayTracing

Unidirectional MC path tracer using D3D11 compute shader.

Features

  • Two level BVH acceleration structure
  • Point light, directional light, environment light and triangle light
  • Image based lighting
  • Multiple importance sampling
  • Pinhole and thin-lens camera model
  • Adjustable bokeh shape
  • Physically based exposure
  • Physically based BRDFs and BSDFs
  • Kulla-Conty multiscattering approximation
  • Both megakernel and wavefront implementations
  • Loading scene from obj file and partial support of mistuba 0.6 scene format

Screen shots

Coffee Spaceship Lamp

Build

  • Visual Studio 2017 (v141)
  • Windows SDK version 10.0.19041.0

References

Credits

This renderer is built with these software:

directcomputeraytracing's People

Contributors

yaotiancheng avatar

Stargazers

 avatar dong avatar Joao Ponte avatar  avatar ShaoYiWang avatar  avatar Puelloc avatar Wenbo Chen avatar  avatar SaeruHikari avatar  avatar  avatar Jan van Bergen avatar xinfushe avatar  avatar

Watchers

James Cloos avatar  avatar

Forkers

xinfushe

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