Comments (3)
As another solution, it seems easier to remove such duplicated edges when exporting SVG. If an edge precisely touches the face it should be sticked onto, this edge should not be drawn.
from export-paper-model-from-blender.
+1
As there is no way (yet) to direct/influence the seam-finding algorithm, this would probably be my favourite feature; I sometimes even get completely separate islands for a single flat surface.
from export-paper-model-from-blender.
solved now. May still split a flat surface if the size of its faces differ by orders of magnitude, but it usually seems to work.
from export-paper-model-from-blender.
Related Issues (20)
- Flaps on border edges in open model HOT 3
- Customizable Tab Location
- Modifiers are not supported, application required HOT 4
- Color export error Blender 2.83 HOT 4
- Enable/disable model Scale setting HOT 1
- Interactive unfold while exporting
- proposal for easier glueing HOT 1
- SVG font size wrong HOT 1
- Two-sided export HOT 1
- Separate pages for different materials
- Tabs are sometimes drawn overlapping model HOT 2
- Crash in 2.83.12 HOT 2
- Addon not working. HOT 6
- Straightening islands?
- Attribute Error: 'BakeSettings' object has no attribute 'use_pass_ambient_occlusion' HOT 5
- add a tab and slot export option
- Show bend angle when exporting HOT 1
- Missing texture after Export with the textures option activated HOT 3
- Options for foam - thickness and stretch
- Dodecahedron not unfolding with correct ratios. HOT 5
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from export-paper-model-from-blender.