Comments (2)
Hi, unfolding the mesh in 3d is possible using the other script from this repository, object_convert_to_armature.py
. The process consists basically of three steps:
- Choose which edges should be cut to unfold the net
- Actually cut the edges, creating doubled vertices as necessary
- Flatten the mesh using an armature
Step 1. is done by the Unfold button in Paper Model tab. Step 2. has to be done by hand and using the Edge Split operator; read the details on the blender wiki, it is actually not hard. The last step is done by Convert to Armature. An armature will hopefully allow you to do everything you need.
This process is a bit complicated because I want my scripts not to modify mesh data if not necessary; because of that, you have to split the edges yourself.
from export-paper-model-from-blender.
Thank you ! This will do just what is needed !
from export-paper-model-from-blender.
Related Issues (20)
- Flaps on border edges in open model HOT 3
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from export-paper-model-from-blender.