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Shadow baking about lightmapper HOT 3 CLOSED

ands avatar ands commented on September 22, 2024
Shadow baking

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Comments (3)

ands avatar ands commented on September 22, 2024

Hey @lm165678!
You can find reference code in the example.c file.
From your description it is not clear which part is not working. Can you provide more information please (e.g. screenshots)?
What are you trying to achieve and what does your setup look like? Would you mind sharing your code maybe?

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lm165678 avatar lm165678 commented on September 22, 2024

Sorry to reply you so late, I think I may know the reason. Radiosity does not seem to be used to bake shadows, but to simulate global illumination. Therefore, I used direct ray tracing to mark shadows and illuminate the part, and then used radiosity to bounce multiple times to simulate global illumination.

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ands avatar ands commented on September 22, 2024

You could use this library to bake shadows from area light sources (see example images on the front page). But since you seem to have a solution now, I'll close this ticket then :).

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