Comments (3)
Sorry for the noise, seems like I missed quite a few pieces about texelFetch implementation. Look like it works now.
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Hey. :)
Sorry if I ask, but what is the reason for using OpenGL2?
So... did you get it running/can this be closed now?
from lightmapper.
Hello, yes it works now. It is just easier to integrated the code with rest of the Qt, that is OGL2 based.
Pawel
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Related Issues (20)
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