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Normal oriented about lightmapper HOT 2 CLOSED

ands avatar ands commented on August 22, 2024
Normal oriented

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Comments (2)

ands avatar ands commented on August 22, 2024 2

Hey Shell64,

not sure if you're still interested, but the normal-oriented lightmapping feature is finally in (see attached commit) :)
If you get around to try it out, please let me know how your results with it are!

Kind regards

from lightmapper.

ands avatar ands commented on August 22, 2024

Hi Shell64,

rotating the camera according to the interpolated normal of a triangle would result in camera frusta near clip planes intersecting with the geometry much more often, which could cause issues.
I'd rather suggest to weight the texels according to the direction of the interpolated surface normal while keeping the camera rotation as it currently is.
This would require a small API change, but yes, I can try that (or both solutions or a hybrid) at some point :).
But I can't tell you when I'll have enough time for that.

Cheers

from lightmapper.

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