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Baking a thickness texture about lightmapper HOT 2 CLOSED

ands avatar ands commented on June 24, 2024
Baking a thickness texture

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Comments (2)

 avatar commented on June 24, 2024 1

Alright, answering my own question: You have to limit the draw distance as well.

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 avatar commented on June 24, 2024

Currently, I merely added a line to negate the sample direction after computing both the sample position and direction: https://github.com/ands/lightmapper/blob/master/lightmapper.h#L572

Edges are now brighter, but the overhaul rendition still differs quite a bit from what Blender renders:
Screenshot 2021-06-17 at 12 33 26
Screenshot 2021-06-17 at 12 42 58

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