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Solo LFG Module for use on AzerothCore 3.3.5a
Home Page: https://azerothcore.org
License: MIT License
This project forked from milestorme/mod-solo-lfg
Solo LFG Module for use on AzerothCore 3.3.5a
Home Page: https://azerothcore.org
License: MIT License
AC rev. 413f316b6c6fce05099e1330e57194a4d2f5334b
git apply modules/mod-solo-lfg/lfg-solo.patch
error: patch failed: src/server/game/DungeonFinding/LFGMgr.cpp:26
error: src/server/game/DungeonFinding/LFGMgr.cpp: patch does not apply
make error log
azerothcore/modules/mod-solo-lfg/src/Lfg_Solo.cpp:38:76: fatal error: no member named 'IsSoloLFG' in 'lfg::LFGMgr'
if (sConfigMgr->GetBoolDefault("SoloLFG.Enable", true) != sLFGMgr->IsSoloLFG())
~~~~~~~ ^
1 error generated.
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/build.make:8554: src/server/scripts/CMakeFiles/scripts.dir/__/__/__/modules/mod-solo-lfg/src/Lfg_Solo.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:1141: src/server/scripts/CMakeFiles/scripts.dir/all] Error 2
make: *** [Makefile:130: all] Error 2
When you join a LFG solo and use port out, char get stuck been in a group. Server need a restart to fix it.
Should not be in a group if you use port out.
Join a LFG solo and use port out.
No response
azerothcore/azerothcore-wotlk@f46cf867ad10
Debain 12
List enable modules:
When you die or teleport out of the dungeon you are removed from queue, if you are dead and enter the instance you are still dead and cannot retrieve your body.
After discussing this with several developers (Darkon, Diel, Yehonal), this module should be implemented into the core with configurable options. It's mostly about the .patch file
In top of that, we should be able to set a minimum amount of players required for the group size before being teleported to the dungeon AND a maximum amount of players as well.
EDIT: game/Groups/Group.h:30:#define MAXGROUPSIZE 5
git apply modules/mod-solo-lfg/lfg-solo.patch
error: patch failed: src/server/game/DungeonFinding/LFGMgr.h:534
error: src/server/game/DungeonFinding/LFGMgr.h: patch does not apply
Money isn't being looted. I can't find any reports of this issue, so I have no idea what's going on.
After an update to the current commit of azerothcore, apply the patch in docker doesn't work any more.
error: patch failed: src/Lfg_Solo.cpp:20
error: src/Lfg_Solo.cpp: patch does not apply
Thanks for advise ;-)
I'm getting an error, when attempting to rebuild acore after applying the patch after using git pull origin master.
After patching I'm starting ./acore.sh docker build but it says that the size of the precompiled header changed. I tried deleting the whole /var-forlder and using build:nocache... but no success. Now I'm running out of ideas.
Can someone help me?
fatal error: file '/azerothcore/src/server/game/DungeonFinding/LFGMgr.h' has been modified since the precompiled header '/azerothcore/var/build/obj/src/server/scripts/CMakeFiles/scripts.dir/cmake_pch.hxx.pch' was built: size changed
note: please rebuild precompiled header '/azerothcore/var/build/obj/src/server/scripts/CMakeFiles/scripts.dir/cmake_pch.hxx.pch'
1 error generated.
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir/build.make:394: src/server/scripts/CMakeFiles/scripts.dir/Commands/cs_lfg.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:1162: src/server/scripts/CMakeFiles/scripts.dir/all] Error 2
Hello,
trying to install the mod into a newly updated AzerothCore instance, using the:
git apply modules/mod-solo-lfg/lfg-solo.patch
I get the below errors:
error: patch failed: src/server/game/DungeonFinding/LFGMgr.cpp:26
error: src/server/game/DungeonFinding/LFGMgr.cpp: patch does not apply
error: patch failed: src/server/game/DungeonFinding/LFGQueue.cpp:285
error: src/server/game/DungeonFinding/LFGQueue.cpp: patch does not apply
Can you help me out? Thank you :-)
The module failed to compile in VS2019 with the errors
`
D:\AzerothCore\source\azerothcore-wotlk\modules\mod-solo-lfg\src\Lfg_Solo.cpp(44,27): error C2039: 'IsSoloLFG': is not a member of 'lfg::LFGMgr'
D:\AzerothCore\source\azerothcore-wotlk\src\server\game\DungeonFinding\LFGMgr.h(396): message : see declaration of 'lfg::LFGMgr'
D:\AzerothCore\source\azerothcore-wotlk\modules\mod-solo-lfg\src\Lfg_Solo.cpp(46,22): error C2039: 'ToggleSoloLFG': is not a member of 'lfg::LFGMgr'
D:\AzerothCore\source\azerothcore-wotlk\src\server\game\DungeonFinding\LFGMgr.h(396): message : see declaration of 'lfg::LFGMgr'
`
1 error generated.
src/server/scripts/CMakeFiles/scripts.dir/build.make:13902: recipe for target 'src/server/scripts/CMakeFiles/scripts.dir////modules/mod-solo-lfg/src/Lfg_Solo.cpp.o' failed
make[2]: *** [src/server/scripts/CMakeFiles/scripts.dir////modules/mod-solo-lfg/src/Lfg_Solo.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [src/server/scripts/CMakeFiles/scripts.dir/all] Error 2
CMakeFiles/Makefile2:1329: recipe for target 'src/server/scripts/CMakeFiles/scripts.dir/all' failed
Makefile:129: recipe for target 'all' failed
make: *** [all] Error 2
Unfortunately, latest AC build breaks the lfg-solo.patch.
error: patch failed: src/server/game/DungeonFinding/LFGQueue.cpp:285
error: src/server/game/DungeonFinding/LFGQueue.cpp: patch does not apply
The underlying code for LFGQueue.cpp doesn't look like it's changed aside from a minor line change, however I'm unfamiliar with how git patches work so I'm currently unable to propose a way to make this patch work with the updated core.
Hopefully someone can help :)
Hey,
the module doesnt compile on standard installation. the "docker fix" worked for me.
/home/azerothcore/azerothcore-wotlk/modules/mod-solo-lfg/src/Lfg_Solo.cpp:40:25: fatal error: unused parameter 'player' [-Wunused-parameter]
void OnLogin(Player* player)
When you are soloing a dungeon using Dungeon Finder (LFG) and you die, you get removed from LFG and dungeon will reset. You can recover your body and start over the dungeon. Is this intended or bug?
When your are soloing a dungeon using Dungeon Finder (LFG) and you die, you are not removed from LFG and dungeon will not reset. You can recover your body and continue with the dungeon.
No response
AzerothCore rev. 9a38978eb0f8+ 2023-09-05 09:42:08 +0000 (master branch) (Unix, RelWithDebInfo, Static)
Ubuntu 22.04.4 (docker)
List enable modules:
Hey all,
After the recent change in the code, I was pulling the most recent core updates as well as the recent update for lfg-solo.
Unfortunately now Iโm unable to apply the patch anymore after the recent updates.
I pulled the core and the solo-lfg files this morning
From https://github.com/azerothcore/azerothcore-wotlk
From https://github.com/azerothcore/mod-solo-lfg
Error:
azerothcore-wotlk % git apply modules/mod-solo-lfg/lfg-solo.patch
error: patch failed: src/server/game/DungeonFinding/LFGMgr.h:532
error: src/server/game/DungeonFinding/LFGMgr.h: patch does not apply
error: patch failed: src/server/game/DungeonFinding/LFGQueue.cpp:285
error: src/server/game/DungeonFinding/LFGQueue.cpp: patch does not apply
Did I do something wrong or is the patch not working as intended?
After using the Dungeon Finder tool, subsequent dungeons result in the error "Wrong dungeon type 0 for dungeon 0" in the worldserver console. Will also see something similar to "LFGQueue::AddToQueue: Queue data not found for [GUID Full: 0x1f5000000000000b Type: Group Low: 11]" pop up in the worldserver console.
Subsequent queues should allow player to queue with less than 5 players. This feature was previously working, but after updating AzerothCore with the most recent updates on 12/3, the LFG tool has been generating these errors.
Restarting the worldserver fixes the issue, but it is unrealistic to do this every time it happens, especially on a server with other players playing.
azerothcore/azerothcore-wotlk@eb1ecc38a5a3
Windows Server 2022 Standard
Update this Module to latest Core and fix #16
As the title, now that LFGMgr.cpp has seen a change via Pull request #7008, the patch will no longer apply, effectively breaking mod-solo-lfg.
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