Comments (4)
Since you say yourself this only happens on oppo devices, this is most likely a problem caused by the device itself. Oppo devices in the past have caused many problems with RenderDoc, as unfortunately on Android there is no guarantee that most functionality behaves normally and many vendors either customise or deliberately break functionality that RenderDoc relies on like vulkan layers.
You say you're running RenderDoc v1.18 which is extremely old and there is no reason to use an old version - I would suggest using the latest version. But otherwise this is most likely a device bug and the only way around it is to use a non-broken device like the vivo that you have.
Pete Harris at ARM is going to investigate further to try to confirm.
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Sorry, my renderdoc is 1.28
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That is more recent but still a couple of versions out of date so it's worth trying on the latest just in case, though as above this is most likely a device bug.
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This was confirmed to be a device bug and not a RenderDoc issue. A workaround was added in a recent PR from ARM which is now merged which should avoid the problem at least on some devices. If you're still encountering problems with the next nightly build please open a new issue.
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Related Issues (20)
- The diagnostic log window is gone HOT 2
- Unity editor crashes when loading renderdoc using vulkan api HOT 1
- VAO DSA format and divisor state after glVertexArrayVertexBuffer HOT 4
- Unity editor crashes when loading renderdoc using vulkan api HOT 1
- RenderDoc always selecting wrong gpu in dual gpu PC HOT 2
- REnder doc Injection failed: timeout HOT 12
- Crash on Replay HOT 1
- Injection failed on linux with musl-libc HOT 1
- UWP, Microsoft Store support HOT 1
- Capture not displaying any durations HOT 8
- Respect the XDG base directory specification’s environment variables HOT 2
- Linux file format not recognized. HOT 1
- Capture duration not recorded HOT 10
- Unrecognized file format HOT 1
- Unity URP OpenglES3 Unable to grab HOT 1
- Rightclick-copy doesn't work on stencil state HOT 3
- groupshared memory compute shader debugging for 1.30 renderdoc HOT 1
- Getting Segmentation Fault on 1.31 HOT 7
- Capture single D3D11 Device among multiple HOT 1
- support for VK_KHR_maintenance5
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