Comments (10)
This presumably just means that the second device you've tested with is broken in the same way as the first. Android is a platform where features and devices are broken so commonly that everything working correctly is a rarity. RenderDoc displays 0.0 for all durations like that when the timestamps are broken on the device.
from renderdoc.
I just tested the kart apk too and it fails too, although differently
It shows no memory error and no times; but when i click timer it freezes so just displays dashes
IF its android issues then how are you supposed to test/use render doc. I mean like 50% of people use android devices to play games so whats the other options
from renderdoc.
Also I dont understand as you said before that you were able to open my capture and read the durations?
from renderdoc.
The devices I was testing with do not have broken timestamps so I'm able to obtain the event durations, although in general they don't produce useful information since per-drawcall timestamps are not meaningfully possible on mobile GPUs so it's not a big difference either way.
In general how to develop on Android when it is so broken is a good question, but not one I have the answer to. This bug is not a flaw that can be worked around, the information obtained cannot be interpreted meaningfully.
from renderdoc.
So what phone can I get that it will work on. I just want to GPU debug my game
from renderdoc.
Event durations are not used at all for debugging, and as I say even on working mobile devices the information they produce is almost useless. If the lack of durations is the only problem you encounter on your phone then there is nothing stopping you from debugging your game.
from renderdoc.
Event durations are not used at all for debugging, and as I say even on working mobile devices the information they produce is almost useless. If the lack of durations is the only problem you encounter on your phone then there is nothing stopping you from debugging your game.
I thought it was the main thing to look at?
OTherwise how doy ou know whats causign a bottleneck ie; I profiled it staright from unity and i can see my trees take a huge time duratioon up and the game lags when they coem in
I was told to test that and then change the shader to non transulecent/ opaque or somethigng to see difference
from renderdoc.
It sounds like you're wanting to profile, which is not the same as debugging. RenderDoc is a debugger, not a profiler.
from renderdoc.
It sounds like you're wanting to profile, which is not the same as debugging. RenderDoc is a debugger, not a profiler.
Potentially. I just need to see the event durations for items rendered. Render doc has the slot for it but not working on any of my phones. Is there anything else you recommend for profiling, not debugging as you call it?
from renderdoc.
I'm not familiar with profiling tools on Android so I don't have anything specific to recommend.
from renderdoc.
Related Issues (20)
- [Android] "Error connecting to debugger" on OPPO A74 HOT 8
- Application won't detect proper DPI scaling HOT 9
- Support the extension VK_QCOM_multiview_per_view_viewports HOT 5
- Unreal Engine Android : Injection failed.... HOT 2
- Seg fault in python API function renderdoc.ExecuteAndInject HOT 2
- Android - Can't attach to application HOT 2
- Resource Usages context menu and panel doesn't show resources accessed via ResourceDescriptorHeap indexing (bindless) HOT 1
- OpenGL: Wrong zoom level with texture generated via glTextureView() HOT 1
- RenderDoc is unable to connect and debug on Samsung S23 Ultra HOT 22
- Smoothly capture several sequential frame HOT 1
- [Vulkan] Pipeline state only shows one declaration per aliased binding HOT 2
- Renderdoc Support for embedded systems HOT 1
- [Vulkan] Renderdoc layer changing image memory requirements affects programs relying on external memory HOT 8
- Vulkan dynamic uniform buffer offsets are interpreted incorrectly HOT 2
- (OpenGL) HDR corrupts textures and freezes the software after a capture HOT 8
- [Bug][OpenGLES] Sample mip1 and render into mip2 of same texture on mobile, renderdoc can not display texture result correctly HOT 5
- Cannot capture frame with AMD properitary driver HOT 1
- GLFW and Vulkan does not work together HOT 7
- Vulkan App enabling renderdoc layer causes ERROR_INITIALIZATION_FAILED HOT 3
- Error with RenderDoc HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from renderdoc.