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baldurk avatar baldurk commented on May 25, 2024

This sounds like it may be a driver bug as I don't think GL even has any awareness of HDR or not and it's not something that RenderDoc supports if it does exist. Are you able to test and see if this reproduces on a non-AMD GPU?

I don't have an HDR display so I'm unable to test or reproduce this unfortunately, if it only happens with HDR enabled.

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AlphSpirit avatar AlphSpirit commented on May 25, 2024

It may even be a problem with GLFW as far as I know. I use OpenTK Beta 5.0.0-pre.10 for reference, which uses GLFW version 3.3.8.

It has been happening on 3 different driver versions so the chance that this is the problem is low.

I will try and have it tested by someone with a non-AMD GPU. If you don't mind, the game can be downloaded from https://buffergame.com/download, but Windows flags it heavily as a trojan virus so I would understand if you don't want to touch it.

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baldurk avatar baldurk commented on May 25, 2024

Driver versions aren't as good a test as trying a different vendor, since it could exist in many versions before it gets fixed - for example if it hasn't been reported or found until now.

I tried it on an NV GPU, but as I mention I don't have an HDR display so even if the bug weren't driver specific I wouldn't be able to reproduce it.

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AlphSpirit avatar AlphSpirit commented on May 25, 2024

I have a friend with an HDR screen and a RTX 2070 SUPER, we're going to test it later today. I'll come back to you with the results. In the meantime I've downloaded the source and will do some tests on my end.

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AlphSpirit avatar AlphSpirit commented on May 25, 2024

In gl_common.cpp
image
image

When I check for red size directly in my game, I get 8:
image

No other errors

Returned color encoding is 9729

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baldurk avatar baldurk commented on May 25, 2024

Yes I've seen the AMD driver return bad data here as well. You can ignore that error.

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AlphSpirit avatar AlphSpirit commented on May 25, 2024

Tested on a RTX 2070 SUPER and everything works perfectly, so it is an AMD issue.

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baldurk avatar baldurk commented on May 25, 2024

Thanks for testing that. I've passed the information on to AMD but I don't think there's anything else I can do from RenderDoc's side on this.

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