Comments (2)
Most Android bugs are caused by broken devices, not any problem in RenderDoc. OnePlus devices have been known to cause problems in the past. Do you have a different device you can try from a different manufacturer?
If not, can you check in the device settings to see if there is some kind of additional manufacturer-specific setting that needs to be enabled for debugging? From what you describe the Android debug functionality is not properly enabled, likely by some device-specific interference.
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Unfortunately I usually do development in an emulator or on this phone, don't have another device handy but considering buying a cheap used pixel for this purpose due to the fact AGI is reported to work with it.
I've checked device settings and to my surprise, there was "Enable GPU debug layers" option with a description of "Allow loading GPU debug layers for debug apps". Between this and playing around with other settings it seems to be working now I was able to capture some frames. (When I was originally writing this, It was to say it didn't work after some persistence and further tweaking it somehow worked by a miracle so I'm happy now).
Additional notes as that didn't seem to work right away, I also changed the default graphics setting to use the system driver, disabled the "gaming" app from hooking while a game is running, and changed how background apps are handled as I suspected the render doc server was getting terminated in the background.
One or all of those things appears to have solved my issue and you were correct, it's device related. Thank you for pointing me in the right direction to troubleshoot further.
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Related Issues (20)
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- OpenGL: Wrong zoom level with texture generated via glTextureView() HOT 1
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- Smoothly capture several sequential frame HOT 1
- [Vulkan] Pipeline state only shows one declaration per aliased binding HOT 2
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- Cannot capture frame with AMD properitary driver HOT 1
- GLFW and Vulkan does not work together HOT 7
- Vulkan App enabling renderdoc layer causes ERROR_INITIALIZATION_FAILED HOT 3
- Error with RenderDoc HOT 1
- Mesh shader payload causes crashes, GPU resets and system freezes HOT 6
- Resource inspector should show pipeline usage in frame
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- Texture Viewer cannot distinguish image binding from same texture but in different mipmap level HOT 5
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