Comments (2)
The apk you shared is not set up for RenderDoc capture as it is not debuggable. You said you saw the error message about this and it is exactly correct about the problem, so there is no RenderDoc bug here:
The exact mechanism varies by engine and build process so I can't help you directly with that. If you did uncheck 'for distribution' then maybe there are other steps that need to be taken, but that is up to you and the engine that you're using this isn't something RenderDoc related.
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Also i can't attach to active process, because when i launch my game, render doc is not see it
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Related Issues (20)
- Smoothly capture several sequential frame HOT 1
- [Vulkan] Pipeline state only shows one declaration per aliased binding HOT 2
- Renderdoc Support for embedded systems HOT 1
- [Vulkan] Renderdoc layer changing image memory requirements affects programs relying on external memory HOT 8
- Vulkan dynamic uniform buffer offsets are interpreted incorrectly HOT 2
- (OpenGL) HDR corrupts textures and freezes the software after a capture HOT 8
- [Bug][OpenGLES] Sample mip1 and render into mip2 of same texture on mobile, renderdoc can not display texture result correctly HOT 5
- Cannot capture frame with AMD properitary driver HOT 1
- GLFW and Vulkan does not work together HOT 7
- Vulkan App enabling renderdoc layer causes ERROR_INITIALIZATION_FAILED HOT 3
- Error with RenderDoc HOT 1
- Mesh shader payload causes crashes, GPU resets and system freezes HOT 6
- Resource inspector should show pipeline usage in frame
- Android UI is completely black in v1.33 development builds HOT 4
- Texture Viewer cannot distinguish image binding from same texture but in different mipmap level HOT 5
- python API can't take a capture from local machine HOT 2
- Headless Vulkan with enabled validation layers leads to stucked StartFrameCapture call
- Renderdoc can not capture frame while the hwui rendering type is skiavk HOT 14
- Expander arrow icon not visible on top of black header rows, such as those used by Unreal Engine HOT 2
- Can we directly obtain the 3D world coordinates of the vertices? HOT 1
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