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baldurk avatar baldurk commented on July 21, 2024

No if you're using a D3D device that doesn't have present boundaries to automatically determine where the captured region is then you should use the in-application API to start and stop the capture at the appropriate times yourself. Unlike vulkan in the referenced issue in theory this should work (it's more akin to multiple vulkan instances which should in theory work).

from renderdoc.

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