Comments (2)
I'll probably look into it, but as of rn (or at the time I am writing this for those of you time travelers) im currently far away from my pc (and I dont have a laptop that can run VSC(my coding app) and minecraft sadly) because I'm outside of my hometown so it probably won't be for a couple of days until I can get back to coding again.. so yeah.... However I wound be happy to merge pull requests for this topic for the time being
from loading-timer.
So i managed to add the lang implementation. However, as for right now i only implemented it for toast notifs, idk how im going to translate log messages, most likely not possible, but if there is a way ill try.
Anyways closing this for now since the base lang structure(or something else in those lines) has been implemented
from loading-timer.
Related Issues (20)
- Certain Actions Relating to single player worlds may cause the loading time logger to display multiple times
- Is it counting properly? (Conflicts With Architectury API) HOT 15
- Errata when changing resolutions during startup HOT 7
- "Minecraft took X seconds to initialize." is the same as "... fully load" with Architectury. HOT 6
- Mod updater support. HOT 2
- [Suggestion] A feature that tells you how long it took to load/create a world HOT 1
- Update to Gradle 7 HOT 1
- AutoUpdate is bad for Modpacks HOT 1
- Timer does not show up when running in full screen HOT 1
- [Request] Show the timer for resource reloads as well as the initial game load HOT 1
- Donβt nest cloth config!
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- Doesn't work with 1.18.2 HOT 6
- 1.18.2 Please HOT 1
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- 1.19 update please:) HOT 3
- Release 1.18.2 on Curseforge and Modrinth HOT 2
- Crashing when trying to load 1.2-Beta1/Beta2 Nightly builds HOT 3
- Doesn't work when Minecraft is set to fullscreen mode. HOT 15
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from loading-timer.