Giter Site home page Giter Site logo

Comments (15)

RDKRACZ avatar RDKRACZ commented on July 22, 2024

Not possible to provide a screenshot because every time it's broken for some reason... Will try to record this if you can't reproduce it.

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

Tried Reproducing, so it seems like for me its calling the toast is being called way too early. ill look into this

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

I can give an explanation if i can (i kind of suck at explaining things so ill try my best to explain this): This mod relies on using Title Screen to call the Load method. During startup in my testing when i was making this mod, this method only calls two times, so i only set this to only call two times (#1 should explain why i did this). But somehow when its in full screen mode, it calls that same method four times during startup instead of two. i probably have a workarround for this.

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

This should be fixed, if you have any other issues, please open another issue thread, thanks.

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

image
I wasn't going in or out of fullscreen. This showed up when I saved my world

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

thats odd, do you have the log, because i have it set to print a stacktrace see whats happening, also this happened way after startup, right?

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

never mind i think i found the fix, turns out the problem seemed to be that if the control variable "hasGameStarted" is 2, then every time it shows the title screen it might kick that message. probably a very easy fix

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

image
Ok so I started mc and didn't resize it, got the toast then go to the singleplayer and returned back and saw this

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

never mind i think i found the fix, turns out the problem seemed to be that if the control variable "hasGameStarted" is 2, then every time it shows the title screen it might kick that message. probably a very easy fix

oh

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

i should be rolling out an easy fix right now

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

This happens when you maximalize mc when it's loading
image

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

[22:25:46] [main/INFO]: [STDERR]: The user toggled full screen during startup
[22:25:46] [main/INFO]: [STDERR]: java.lang.Exception: Stack trace
[22:25:46] [main/INFO]: [STDERR]: at java.lang.Thread.dumpStack(Thread.java:1336)
[22:25:46] [main/INFO]: [STDERR]: at io.github.blobanium.lt.LoadingTimer.load(LoadingTimer.java:75)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_442.handler$zic005$init(class_442.java:516)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_442.method_25426(class_442.java)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_437.method_25423(class_437.java:325)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_425.method_25394(class_425.java:139)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_757.method_3192(class_757.java:605)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_310.method_1523(class_310.java:1048)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.class_310.method_1514(class_310.java:681)
[22:25:46] [main/INFO]: [STDERR]: at net.minecraft.client.main.Main.main(Main.java:215)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[22:25:46] [main/INFO]: [STDERR]: at java.lang.reflect.Method.invoke(Method.java:498)
[22:25:46] [main/INFO]: [STDERR]: at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:226)
[22:25:46] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:146)
[22:25:46] [main/INFO]: [STDERR]: at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:28)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[22:25:46] [main/INFO]: [STDERR]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[22:25:46] [main/INFO]: [STDERR]: at java.lang.reflect.Method.invoke(Method.java:498)
[22:25:46] [main/INFO]: [STDERR]: at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
[22:25:46] [main/INFO]: [STDERR]: at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
[22:25:46] [main/INFO]: [STDERR]: at org.multimc.EntryPoint.listen(EntryPoint.java:143)
[22:25:46] [main/INFO]: [STDERR]: at org.multimc.EntryPoint.main(EntryPoint.java:34)

I didn't enter fullscreen, only maximalized.

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

It's even better when you maximalize and then unmaximalize

from loading-timer.

RDKRACZ avatar RDKRACZ commented on July 22, 2024

image
So it fully loaded, then I maximalized and god notification about going into fullscreen when mc is loading

from loading-timer.

Blobanium avatar Blobanium commented on July 22, 2024

i probably should move this to another issue thread, as this is probably more resembling another issue. (#11 )

from loading-timer.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    πŸ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. πŸ“ŠπŸ“ˆπŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❀️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.