// GUI.enabled = isGUIEnabled && _targetObject.colorCount > 0;
// LvdS: it seems the variable above is filled in ParseCameraSetup(), but this has not been executed at this point
GUI.enabled = isGUIEnabled && _targetObject.dataHandler.sourceColorCount > 0;
EditorGUILayout.Space();
label = "Parse and save";
tooltip = "Camera setup will be parsed and saved here: \"" + _targetObject.dataHandler.dataDirectory + "\".";
// if(_targetObject.colorCount < 1)
// LvdS: same as above
if(_targetObject.dataHandler.sourceColorCount < 1)
tooltip = "No color images were found in the \"images\" folder of the directory: \"" + _targetObject.dataHandler.dataDirectory + "\".";
And a small question: at the end of the Amethyst tutorial video you move something around which causes the highlight on the object to shift, but what operation is that? Panning the Scene view camera? Or translating a certain object?