Description:
Occasionally [NOT reliable in every instance] the player in a replicated game will not turn in place as far as they should [for instance, when the character should turn 180 degrees, it may jitter slightly and only turn 90 degrees or so]
Steps To Reproduce:
1: In a fresh copy of the project, run a multiplayer game of any client size, playing as client. (You may need to repeat this step until it happens.)
2: try to turn to face a direction, either by aiming or otherwise by using the looking direction turning mode.
3: Observe a very slight jitter and notice that the character [both locally and on remotes] doesn't turn as far as it should.
Expected Results:
When facing 180 degrees of the character in aim or looking direction modes in multiplayer, the player character should turn in place to face 180 degrees as it does in single-player, non-replicated games.
Actual Results:
Occasionally, the character will jitter and only turn partway - usually around 90 degrees - during a multiplayer game. The cause is unknown, and does not reliably occur in every single instance. So far happens around 50% of instances and when it does occur, lasts the duration of replicated play until terminated.