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Character generator for Shadowrun 5th edition

License: GNU General Public License v3.0

C# 96.23% XSLT 3.63% Shell 0.01% HTML 0.12% Dockerfile 0.01% CSS 0.01% JavaScript 0.01% Less 0.01%

chummer5a's Introduction

Chummer 5

Github Latest Release Date GitHub Issues Build status Discord License Donations

Basic Overview

Chummer is a character creation and management application for the tabletop RPG Shadowrun, Fifth Edition running on Windows. Not only can you create your character quickly and easily, but you can also use Chummer during your character's shadowrunning career, to accurately track your Karma, Nuyen, ammo, and everything else all in one place. Chummer also includes support for a number of optional rules and house rules and even includes support for critters and is useful for players and Game Masters alike! It also supports a number of languages: supports multiple languages: English (US), French, German, Japanese, Portuguese (Brazil) and Chinese (Simplified) files are pre-installed, while additional languages can be added and shared through use of our in-house translator tool.

Requirements

Operating System .NET Framework
Windows 7 SP1 or 8.1+ 4.8+

Installation - Windows

Chummer uses a single tree release strategy with two release channels; Milestone and Nightly.

  • Milestone releases are a fixed-point for use by living communities and people that prefer not to update their application regularly. These releases are considered to be stable and are recommended for general use.
  • Nightly releases are an automated build created with Appveyor at 0000 UTC daily. These releases are more likely to be unstable, but also receive new features and bugfixes faster than the Milestone releases. These are recommended for users that have a specific issue from Milestone that was resolved in Nightly, or are comfortable with testing features.
  1. Download the archive for your preferred update channel Milestone or Nightly (Select the latest Nightly tag)
  2. Extract to preferred folder location. If upgrading, you can extract over the top of an existing folder path.
  3. Run Chummer5.exe.

Installation - Linux and OSX

As Chummer is a WinForms application, support for other operating systems is limited. For Linux, macOS, and Chrome OS, Chummer can be run through one of three possible ways:

  1. Set up and run Wine, an open-source Windows compatibility layer. This is usually not for the faint-of-heart, especially on Chrome OS, but it is completely free. Some details about the steps necessary to run Chummer5a under Wine can be found on the wiki. Note that even after you set up Chummer5a to run on Wine, Wine is not perfect and you will encounter some additional bugs while using Chummer5a that you wouldn't run into under Windows.
  2. Set up and run CrossOver, a hassle-free version of Wine with commercial support. It costs money (though it has a limited free trial), but what you are effectively purchasing is for someone else to do all the hard work setting up Wine for you, no matter what you want to run on it. If you do not want to mess around with technical stuff, we highly recommend using CrossOver.
  3. Set up and run a Windows virtual machine through programs like VirtualBox, VMWare Fusion, or Parallels. You will need a valid copy of Windows and lots of disk space, but Chummer5a will run on a Windows virtual machine exactly how it would run under full Windows. Virtual machine hosts are generally not available for Chrome OS, though with some behind-the-scenes tinkering, it can still be possible to run a Windows virtual machine on Chrome OS.

Contributing

Please take a look at our contributing guidelines if you're interested in helping!

History

This project is a continuation of work on the original Chummer projects for Shadowrun 4th and 5th editions, developed by Keith Rudolph and Adam Schmidt. Due to the closure of code.google.com, github repositories of their code have been created as a marker of their work. Please note, Chummer 4 is considered abandonware and is not maintained by the chummer5a team, and exists solely for historical purposes.

Sponsors

  • JetBrains have been kind enough to provide our development team with licences for their excellent tools:

chummer5a's People

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chummer5a's Issues

Program running a bit slow

I'm noticing that the program is taking a long time to add points and other 
changes to the character in both priority and sum to ten.


Try adding attribute points. There are a few stops and starts.

v5.157
Win8

Original issue reported on code.google.com by [email protected] on 7 Mar 2015 at 6:54

Issue with mentor spirit that affect skills

Exception when these steps are followed.

Select magician, add mentor spirit, add dragonslayer. When the program reaches 
the part where it asks for a skills this applies to it gets a null reference 
exception.

My new group brought this up and I felt the need to pass it on.

Original issue reported on code.google.com by [email protected] on 28 Feb 2015 at 12:13

Karma/Nuyen Exchange broken

What steps will reproduce the problem?
1. Create a new character in prioritygen
2. ???
3. Problem

What is the expected output? What do you see instead?
Usually, the number of Karma you want to exchange for nuyen starts at zero, 
with the karma/bp at the appropriate levels. However in the latest download, 
the number has already been set to the maximum of 10 along with the appropriate 
reduction in karma but without the appropriate increase in Nuyen. Manipulating 
the amount of karma-purchased nuyen will change the Karma, but has no effect on 
total nuyen available.

What version of the product are you using? On what operating system?
Build 5.151 on windows 7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Feb 2015 at 10:26

Argentum Coat (R&G) give AGI+REA penalty when worn standalone

What steps will reproduce the problem?
1. Wear only Argentum Coat 
2. Notice that AGI and REA are knocked down to 1 even with extra point added

What is the expected output? What do you see instead?

When the coat is worn alone it provides 12 armour. I assume this is being 
treated as +12, and all +X armours are limited by your strength. For every 2 
points over that it is -1 to AGI and REA.

It should be +4 when combined, and 12 when alone. Likely to affect all other 
fancy armours that can be worn alone or as a set

What version of the product are you using? On what operating system?

5.158.1
Windows 10

p.s. Hope these bug reports are actually helpful, and you don't cuss every time 
I find a new bug!
Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 12 Mar 2015 at 12:33

Complex Forms cost incorrect karma on point buy

What steps will reproduce the problem?
1. Create New Character
2. Add Technomancer Quality
3. Add any Complex Form

What is the expected output? What do you see instead?

Expect: Karma Cost to be 4

Instead: Sidebar says 1, "Karma Remaining" subtracts 2

What version of the product are you using? On what operating system?

Chummer5a 0.5.157.0 on Windows 10

Original issue reported on code.google.com by [email protected] on 9 Mar 2015 at 5:34

Add a clip to weapon by default?

Just an idea: but could a weapon come with 1 Clip default?
This is the clip with is already in the weapon when bought, and would make it 
easyer to manage the amonition distribution.

PS: it would also be nice if a Clip accosiated wit a weapon would have a max 
size as describet in the weapons clip parameter. and use the wapons type for 
amonition type. (Lass clicking, to get things right.)

Original issue reported on code.google.com by [email protected] on 7 Feb 2015 at 10:52

Technomancer quality issues

What steps will reproduce the problem?
1. Pick technomancer quality
2. Remove technomancer quality
3. Recieve free resonance.

What is the expected output? What do you see instead?

Res attribute stays behind.

ALSO: The res attribute did not unlock when purchased the first time. I had to 
remove it and add it again.

What version of the product are you using? On what operating system?

Build 5.142

Please provide any additional information below.



Original issue reported on code.google.com by [email protected] on 3 Feb 2015 at 8:35

Attachments:

Full body armour should be capacity 6

Full body armor:  Impossible to conceal, this armor is 
worn by military and security personnel around the world 
for heavy ops duty. It is styled for intimidation as well as 
ease of movement, with a full array of tactical holsters, 
pouches, and webbing, and is certain to draw attention. 
The suit can be modified for environmental adaptation (hot 
or cold environments) or chemically sealed to completely 
protect the wearer from toxic environments and attacks. 
The suitโ€™s helmet has a Capacity of 6 for the purpose of 
being equipped with vision or audio enhancements.

SR5 437

Original issue reported on code.google.com by [email protected] on 10 Mar 2015 at 7:13

Error instead of the issue

What steps will reproduce the problem?
1. Click "Add Quality"
2. Add something like SINner, Allergy, etc.
3. Input the name/allergy/ etc.

What is the expected output? What do you see instead?
The information input to be displayed next to the quality, instead I get (Error)

What version of the product are you using? On what operating system?
Chummer5e 0.5.141.

Original issue reported on code.google.com by [email protected] on 3 Feb 2015 at 9:31

Karma to nuyen is messed up and so is the amount you should get on priority.

Karma gives 5K per unit

Also when creating a character or loading an old character the program doesnt 
seem to remember the amount allotted by your priority. 

Character shown is new and doesnt have any nuyen listed despite being E 
priority. I also loaded another character named Joe that I had spent 50K 
perfectly and was looking to complete by using that last karma point. But he 
had listed negative 50K as if he started with zero.

Build 5.153.2

Original issue reported on code.google.com by [email protected] on 28 Feb 2015 at 4:22

Attachments:

All attributes added count towards special attributes in karmagen

What steps will reproduce the problem?
1. Add attribute in karma gen
2. Get result


What is the expected output? What do you see instead?

It adds to both primary and special.

What version of the product are you using? On what operating system?

Build 5.142


Original issue reported on code.google.com by [email protected] on 4 Feb 2015 at 2:07

Attachments:

Exception resulting from removing initation power in karmagen

Version 5.159

Add an initiation grade in karmagen, add the invocation and then ally spirit metamagics. These go together.

If you try to remove the initiation grade that works fine. But if you try to remove the spell Ally Spirit an exception results.

I'm also politely requesting the ability to store more information about spirits. The important stuff like powers, grade, services and status as bound unbound or allied

Cant delete submersion

What steps will reproduce the problem?
1. Select technomancer quality
2. Select Add echo
3. Try and delete it

What is the expected output? What do you see instead?

Tells me to delete the lowest grade first but I'm trying to delete grade one.

What version of the product are you using? On what operating system?

Build 5.142

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Feb 2015 at 10:40

Attachments:

Adding and removing Magic/Resonance qualities bugged

>What steps will reproduce the problem?
1.Select technomancer quality or a magical one 
2. Try to remove it
3. Profit

>What is the expected output? What do you see instead?
A number of things.
When adding technomancer the resonance attribute does not unlock. 
When adding a magic quality the magic does unlock but removing it does not 
remove the magic attribute.
Also, an awakened quality and technomancer can be added together.

>What version of the product are you using? On what operating system?
Build 5.140 (beta)

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 Feb 2015 at 3:17

Chummer STILL isn't accounting for essence holes.

What steps will reproduce the problem?
1. Put cyberware in on chargen.
2. In career mode, delete the cyberware.


What is the expected output? 
Essence hole will tick up.
What do you see instead?
Essence comes back, good as new!

What version of the product are you using?
Latest.
On what operating system?
7.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 26 Feb 2015 at 4:50

Attributes wont update in Sum2-10

>What steps will reproduce the problem?
1. Use sum 2 10
2. Try to add attributes
3. It doesnt work

>What is the expected output? What do you see instead?

Well you can add to the attributes but it doesnt subtract from the totals on 
the right.

>What version of the product are you using? On what operating system?

Released today 1/31/ like around 1:00PM AST

>Please provide any additional information below.

Hopefully this gets fixed within a day or so. I've got a character I need to 
finish.

Original issue reported on code.google.com by [email protected] on 31 Jan 2015 at 5:44

Metavariant Attribute Modifiers not being considered

The attribute modifiers for metavarients are not being considered by chummer. 
Selecting a metavariant keeps the attributes of the base metatype, though the 
karma costs of metavarients are being factored correctly. 

Original issue reported on code.google.com by [email protected] on 4 Feb 2015 at 3:53

Echos not available


1. Pick Technomancer
2. Go to Echos tab
3. Try to add an echo

>What is the expected output? What do you see instead?

All of its stuff about adding metamagics. No echos to be found

>What version of the product are you using? On what operating system?

The one released on 1/31/15



Original issue reported on code.google.com by [email protected] on 31 Jan 2015 at 4:59

Incorrect Default Karma Values

Hey, me again!

Default values for karma cost of complex forms are still wrong. However to be 
more useful I thought I would gather all data for you!

| Item                   | Current Cost | Expected   | 
|------------------------|--------------|------------| 
| New Skill Group        | 10           | 5          | 
| New Complex Form       | 2            | 4          | 
| Improve Complex Form   | 1            | Not in SR5 | 
| Complex Form Option    | 2            | Not in SR5 | 
| Complex Form Skillsoft | 1            | Not in SR5 | 
| Spirt                  | 2            | 1          | 
| Contacts               | 2            | 1          | 
| Carryover              | 5            | 7          | 

If it's not on there it's either right or I don't know about it (Combat 
Maneuver, Groups and  Networks?)

Hope this is helpful. Many thanks for fixing the submersion issue!

Original issue reported on code.google.com by [email protected] on 11 Mar 2015 at 3:36

"Concealable Quick Draw Holster" has incorrect concealability.

"Concealable Quick Draw Holster" Has a concealability of 0, not -1 as expected.

I've been looking around the data files. I think I've worked out how to edit 
them myself, but I feel for a single number change fixing it and attaching it 
would take longer than you just editing it.

Original issue reported on code.google.com by [email protected] on 11 Mar 2015 at 6:06

Complex Forms have incorrect limit

What steps will reproduce the problem?
1. Karma Gen
2. Human
3. Buy Technomancer
4. Buy 2 complex forms

What is the expected output? What do you see instead?

You should only be able to buy 1 complex form, it is limited by the runner's 
log score. Instead when you try to add another CF it will not allow and states 
max CF is twice the users log.

What version of the product are you using? On what operating system?

5.158.1
Windows 10


Original issue reported on code.google.com by [email protected] on 11 Mar 2015 at 3:42

Too Many Special Attributes for Metatype Priority

The bonus special attributes for metatype priority are off at almost every 
level. 


Humans are being given two special attribute points at Metatype Priority E when 
they should only be getting 1. 

Elves get 8 special attribute points at priority D when they should get zero. 

Orks, Dwarfs, Humans, and Elves are getting priority A special attributes at 
priority C. Priority B and A are similarly off.  

Original issue reported on code.google.com by [email protected] on 4 Mar 2015 at 4:23

Weapon mods aren't capped

More than 6 mods can be applied to weapons.

Original issue reported on code.google.com by chummer5isalive on 1 Feb 2015 at 1:12

Clicking re-apply improvements switches to BP from Sum to Ten

What steps will reproduce the problem?
1. Create a character in Sum to Ten.
2. Use the re-apply improvements from Special.
3. Character will switch to BP (and be very broken).

What version of the product are you using? On what operating system?
Build 5.143 on Win7 Ult

Original issue reported on code.google.com by [email protected] on 4 Feb 2015 at 9:31

Loading Changelings causes their Quality costs to revert

Issue: Changeling metagenic qualities shouldn't cost karma. On loading a 
character in create mode, they do.
Root cause: Metagenic tag is not getting written to the chum5 file on save, so 
ContributetoBP() fails to evaluate the quality properly.

Original issue reported on code.google.com by [email protected] on 10 Mar 2015 at 9:09

Ork metavariants unavailable

What steps will reproduce the problem?
1. Try to create a metahuman priority B character.
2. Dropdowns for all other races present metavariants. Ork does not.

What is the expected output? What do you see instead?
Oni, Ogre, Hobgoblin, Satyr. Instead you see "None"

What version of the product are you using? On what operating system?
Build 5.141 on Win7 Ultimate

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Feb 2015 at 8:09

Oni Being Given Fangs

Oni are being given the Fangs quality when they should not have it in all 
character generation methods.


Original issue reported on code.google.com by [email protected] on 7 Mar 2015 at 1:58

Creation: summ of 10

What steps will reproduce the problem?
1. Create char rule of 10
2. Use poiunts on skillgroup
(3. Break skillgroup OPTIOAL)
4. Points for normal skills, seem to influence BP costs.
   (and not only as costs, some time a aditional point gives you bp)

What version of the product are you using? On what operating system?
    0.5.143.42628


Original issue reported on code.google.com by [email protected] on 7 Feb 2015 at 10:49

Karma Gen attributes don't cost correct amount of karma to improve

What steps will reproduce the problem?
1. Gen new character with Karma rules
2.
3.

What is the expected output? What do you see instead?
The karma cost for attribute improvement is not in-line with the chart found on
SR 107

What version of the product are you using? On what operating system?
Chummer5 5.146

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Feb 2015 at 9:23

Build 5.159 refuses to accept previous characters

What steps will reproduce the problem?
1. Select a character made in a previous build of Chummer (incomplete or 
complete)
2.
3.

What is the expected output? What do you see instead?
I expect to be able to read and edit files.

What version of the product are you using? On what operating system?
Build 5.159 on Windows 7

Please provide any additional information below.
Please help. I've got a session this weekend and I want to be able to use 
Chummer.

Original issue reported on code.google.com by [email protected] on 12 Mar 2015 at 8:20

School of hard knocks/Uncouth quality not working

First quality ensures a 2 for one point increase for street knowledge skills, 
thats not happening.

Second requires 2 points for a 1 point increase during and after character gen 
for social skills.

Version 5.156.1

Original issue reported on code.google.com by [email protected] on 5 Mar 2015 at 2:34

Error Message when opening saves involving Cyberlimbs

What steps will reproduce the problem?
1. Create any character with a Cyberlimb (also experiencing the problem 
mentioned in issue 9: 'Error instead of the issue')
2. Save the character
3. Load the character

What is the expected output? What do you see instead?
Instead of loading the character, an error message pops up, giving me the 
choice between continuing chummer (but not loading the save) or quitting.

What version of the product are you using? On what operating system?
Build 5.143, Windows 7

Please provide any additional information below.
See attached file for screencap of message and copy/paste note of expanded 
details

Original issue reported on code.google.com by [email protected] on 7 Feb 2015 at 9:01

Attachments:

Error with buying nuyen with karma and where karma goes

What steps will reproduce the problem?
1. add new character
2. look at your karma
3. weep

What is the expected output? What do you see instead?

>Karma goes missing on character creation and ends up in the nuyen box in sum 
to 10 
>Karma also does not affect nuyen balance and can be withdrawn but thats a 
whole issue onto itself.

What version of the product are you using? On what operating system?

Latest

Original issue reported on code.google.com by [email protected] on 26 Feb 2015 at 2:12

Attachments:

Metavariant Karma Limits

What steps will reproduce the problem?
1. Create a Metavariant character with a cost associated with karma.
2. If the cost of the metavariant in Karma, and the total positive qualities 
are 25+, the character generator won't let the character be "Created".

What is the expected output? What do you see instead?
According to Run Faster page 102, "bonus" karma for some metavariants do count 
as a limit for negative qualities, but "cost" karma does not count as limit for 
positive qualities.

What version of the product are you using? On what operating system?
Using ver 0.0.5.139 on Windows 7 64-bit.






Original issue reported on code.google.com by [email protected] on 2 Feb 2015 at 2:16

Friends in High Places - Lack of additional contact points, unable to create contacts at Rating 8

What steps will reproduce the problem?
1. Add the quality "Friends in high Places"
2. Both contact karma won't update, and you cannot create any kind of contact 
with connections 8+

1. Create new character. Mark it as "created".
2. You can only create contacts with connection 6 as a cap.

1. You are allowed to spend over 7 karma on a single contact, when the cap 
between connection and loyalty should be active.
What version of the product are you using? On what operating system?


Please provide any additional information below.

Using ver 0.0.5.139 on Windows 7 64-bit.

Original issue reported on code.google.com by [email protected] on 2 Feb 2015 at 2:08

"Points" and "base" boxes in karmagen

What steps will reproduce the problem?
1. Select Karma when selecting the build system 
2. Select the "Common" and "Skills" sections
3.

What is the expected output? What do you see instead?

The "base" and "points" boxes in the "Common" and "Skills" sections are 
unnecessary in karmagen because all expenditure is done with karma. The 
"Points" box in the "Skills" section also produces a problem when trying to 
advance the character to career mode, reading all points as "over the alloted 
amount".

What version of the product are you using? On what operating system?

I use the last version of Chummer5, using Windows 7.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 7 Feb 2015 at 12:01

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