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License: GNU General Public License v3.0
Character generator for Shadowrun 5th edition
License: GNU General Public License v3.0
R&G 37 instead of SR428
Original issue reported on code.google.com by [email protected]
on 1 Mar 2015 at 3:56
What steps will reproduce the problem?
1. Try to create a metahuman priority B character.
2. Dropdowns for all other races present metavariants. Ork does not.
What is the expected output? What do you see instead?
Oni, Ogre, Hobgoblin, Satyr. Instead you see "None"
What version of the product are you using? On what operating system?
Build 5.141 on Win7 Ultimate
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2015 at 8:09
In karmagen the qualities for Awakened characters (Adept, Mage, Mystic Adept,
ect) are counting towards the karma cap for positive qualities when they are
not supposed to.
Original issue reported on code.google.com by [email protected]
on 8 Mar 2015 at 5:47
Pick character, select magic quality on priority gen, reselect priority, pick
technomancer, become special snowflake.
Build 5.153.2
Original issue reported on code.google.com by [email protected]
on 28 Feb 2015 at 4:28
Attachments:
What steps will reproduce the problem?
1. Select technomancer quality
2. Select Add echo
3. Try and delete it
What is the expected output? What do you see instead?
Tells me to delete the lowest grade first but I'm trying to delete grade one.
What version of the product are you using? On what operating system?
Build 5.142
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2015 at 10:40
Attachments:
What steps will reproduce the problem?
1. Create a Metavariant character with a cost associated with karma.
2. If the cost of the metavariant in Karma, and the total positive qualities
are 25+, the character generator won't let the character be "Created".
What is the expected output? What do you see instead?
According to Run Faster page 102, "bonus" karma for some metavariants do count
as a limit for negative qualities, but "cost" karma does not count as limit for
positive qualities.
What version of the product are you using? On what operating system?
Using ver 0.0.5.139 on Windows 7 64-bit.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2015 at 2:16
What steps will reproduce the problem?
1. Add attribute in karma gen
2. Get result
What is the expected output? What do you see instead?
It adds to both primary and special.
What version of the product are you using? On what operating system?
Build 5.142
Original issue reported on code.google.com by [email protected]
on 4 Feb 2015 at 2:07
Attachments:
What steps will reproduce the problem?
1. Add the quality "Friends in high Places"
2. Both contact karma won't update, and you cannot create any kind of contact
with connections 8+
1. Create new character. Mark it as "created".
2. You can only create contacts with connection 6 as a cap.
1. You are allowed to spend over 7 karma on a single contact, when the cap
between connection and loyalty should be active.
What version of the product are you using? On what operating system?
Please provide any additional information below.
Using ver 0.0.5.139 on Windows 7 64-bit.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2015 at 2:08
The bonus special attributes for metatype priority are off at almost every
level.
Humans are being given two special attribute points at Metatype Priority E when
they should only be getting 1.
Elves get 8 special attribute points at priority D when they should get zero.
Orks, Dwarfs, Humans, and Elves are getting priority A special attributes at
priority C. Priority B and A are similarly off.
Original issue reported on code.google.com by [email protected]
on 4 Mar 2015 at 4:23
In career mode improving skills from zero to one costs 4 karma.
Original issue reported on code.google.com by [email protected]
on 3 Mar 2015 at 12:00
Attachments:
>What steps will reproduce the problem?
1. Use sum 2 10
2. Try to add attributes
3. It doesnt work
>What is the expected output? What do you see instead?
Well you can add to the attributes but it doesnt subtract from the totals on
the right.
>What version of the product are you using? On what operating system?
Released today 1/31/ like around 1:00PM AST
>Please provide any additional information below.
Hopefully this gets fixed within a day or so. I've got a character I need to
finish.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2015 at 5:44
What steps will reproduce the problem?
1. Put cyberware in on chargen.
2. In career mode, delete the cyberware.
What is the expected output?
Essence hole will tick up.
What do you see instead?
Essence comes back, good as new!
What version of the product are you using?
Latest.
On what operating system?
7.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 Feb 2015 at 4:50
What steps will reproduce the problem?
1. Create any character with a Cyberlimb (also experiencing the problem
mentioned in issue 9: 'Error instead of the issue')
2. Save the character
3. Load the character
What is the expected output? What do you see instead?
Instead of loading the character, an error message pops up, giving me the
choice between continuing chummer (but not loading the save) or quitting.
What version of the product are you using? On what operating system?
Build 5.143, Windows 7
Please provide any additional information below.
See attached file for screencap of message and copy/paste note of expanded
details
Original issue reported on code.google.com by [email protected]
on 7 Feb 2015 at 9:01
Attachments:
What steps will reproduce the problem?
1. Click "Add Quality"
2. Add something like SINner, Allergy, etc.
3. Input the name/allergy/ etc.
What is the expected output? What do you see instead?
The information input to be displayed next to the quality, instead I get (Error)
What version of the product are you using? On what operating system?
Chummer5e 0.5.141.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2015 at 9:31
I'm noticing that the program is taking a long time to add points and other
changes to the character in both priority and sum to ten.
Try adding attribute points. There are a few stops and starts.
v5.157
Win8
Original issue reported on code.google.com by [email protected]
on 7 Mar 2015 at 6:54
Qualities introduced by Karmagen have not been added. Adept, Technomancer, etc.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2015 at 8:13
Karma gives 5K per unit
Also when creating a character or loading an old character the program doesnt
seem to remember the amount allotted by your priority.
Character shown is new and doesnt have any nuyen listed despite being E
priority. I also loaded another character named Joe that I had spent 50K
perfectly and was looking to complete by using that last karma point. But he
had listed negative 50K as if he started with zero.
Build 5.153.2
Original issue reported on code.google.com by [email protected]
on 28 Feb 2015 at 4:22
Attachments:
What steps will reproduce the problem?
1. Create a new character in prioritygen
2. ???
3. Problem
What is the expected output? What do you see instead?
Usually, the number of Karma you want to exchange for nuyen starts at zero,
with the karma/bp at the appropriate levels. However in the latest download,
the number has already been set to the maximum of 10 along with the appropriate
reduction in karma but without the appropriate increase in Nuyen. Manipulating
the amount of karma-purchased nuyen will change the Karma, but has no effect on
total nuyen available.
What version of the product are you using? On what operating system?
Build 5.151 on windows 7
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 23 Feb 2015 at 10:26
What steps will reproduce the problem?
1. add new character
2. look at your karma
3. weep
What is the expected output? What do you see instead?
>Karma goes missing on character creation and ends up in the nuyen box in sum
to 10
>Karma also does not affect nuyen balance and can be withdrawn but thats a
whole issue onto itself.
What version of the product are you using? On what operating system?
Latest
Original issue reported on code.google.com by [email protected]
on 26 Feb 2015 at 2:12
Attachments:
Hey, me again!
Default values for karma cost of complex forms are still wrong. However to be
more useful I thought I would gather all data for you!
| Item | Current Cost | Expected |
|------------------------|--------------|------------|
| New Skill Group | 10 | 5 |
| New Complex Form | 2 | 4 |
| Improve Complex Form | 1 | Not in SR5 |
| Complex Form Option | 2 | Not in SR5 |
| Complex Form Skillsoft | 1 | Not in SR5 |
| Spirt | 2 | 1 |
| Contacts | 2 | 1 |
| Carryover | 5 | 7 |
If it's not on there it's either right or I don't know about it (Combat
Maneuver, Groups and Networks?)
Hope this is helpful. Many thanks for fixing the submersion issue!
Original issue reported on code.google.com by [email protected]
on 11 Mar 2015 at 3:36
>What steps will reproduce the problem?
1.Select technomancer quality or a magical one
2. Try to remove it
3. Profit
>What is the expected output? What do you see instead?
A number of things.
When adding technomancer the resonance attribute does not unlock.
When adding a magic quality the magic does unlock but removing it does not
remove the magic attribute.
Also, an awakened quality and technomancer can be added together.
>What version of the product are you using? On what operating system?
Build 5.140 (beta)
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2015 at 3:17
Exception when these steps are followed.
Select magician, add mentor spirit, add dragonslayer. When the program reaches
the part where it asks for a skills this applies to it gets a null reference
exception.
My new group brought this up and I felt the need to pass it on.
Original issue reported on code.google.com by [email protected]
on 28 Feb 2015 at 12:13
Karma goes in, nuyen doesnt come out.
Latest version Build 5.153.1
Original issue reported on code.google.com by [email protected]
on 28 Feb 2015 at 12:19
Start up chummer and try to find this little quality, you cant.
Have any understanding on the karma issue? If you need me to I can do some code
sniffing tomorrow to check out what it could be.
Original issue reported on code.google.com by [email protected]
on 5 Mar 2015 at 1:40
What steps will reproduce the problem?
1. Create char rule of 10
2. Use poiunts on skillgroup
(3. Break skillgroup OPTIOAL)
4. Points for normal skills, seem to influence BP costs.
(and not only as costs, some time a aditional point gives you bp)
What version of the product are you using? On what operating system?
0.5.143.42628
Original issue reported on code.google.com by [email protected]
on 7 Feb 2015 at 10:49
What steps will reproduce the problem?
1. Select Karma when selecting the build system
2. Select the "Common" and "Skills" sections
3.
What is the expected output? What do you see instead?
The "base" and "points" boxes in the "Common" and "Skills" sections are
unnecessary in karmagen because all expenditure is done with karma. The
"Points" box in the "Skills" section also produces a problem when trying to
advance the character to career mode, reading all points as "over the alloted
amount".
What version of the product are you using? On what operating system?
I use the last version of Chummer5, using Windows 7.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2015 at 12:01
What steps will reproduce the problem?
1. Select a character made in a previous build of Chummer (incomplete or
complete)
2.
3.
What is the expected output? What do you see instead?
I expect to be able to read and edit files.
What version of the product are you using? On what operating system?
Build 5.159 on Windows 7
Please provide any additional information below.
Please help. I've got a session this weekend and I want to be able to use
Chummer.
Original issue reported on code.google.com by [email protected]
on 12 Mar 2015 at 8:20
What steps will reproduce the problem?
1. Gen new character with Karma rules
2.
3.
What is the expected output? What do you see instead?
The karma cost for attribute improvement is not in-line with the chart found on
SR 107
What version of the product are you using? On what operating system?
Chummer5 5.146
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 Feb 2015 at 9:23
The karma cap for positive qualities is 35 for standard chargen when it should
be 25 in all three character generation methods.
Original issue reported on code.google.com by [email protected]
on 8 Mar 2015 at 5:49
The first point in any attribute is being calculated as costing 5 karma, the
second point 10 karma, and so on, ignoring the base attributes of every
metatype.
This is only happening in karmagen, and is not happening in priority or sum to
10.
Original issue reported on code.google.com by [email protected]
on 4 Mar 2015 at 4:17
First quality ensures a 2 for one point increase for street knowledge skills,
thats not happening.
Second requires 2 points for a 1 point increase during and after character gen
for social skills.
Version 5.156.1
Original issue reported on code.google.com by [email protected]
on 5 Mar 2015 at 2:34
1. Pick Technomancer
2. Go to Echos tab
3. Try to add an echo
>What is the expected output? What do you see instead?
All of its stuff about adding metamagics. No echos to be found
>What version of the product are you using? On what operating system?
The one released on 1/31/15
Original issue reported on code.google.com by [email protected]
on 31 Jan 2015 at 4:59
Full body armor: Impossible to conceal, this armor is
worn by military and security personnel around the world
for heavy ops duty. It is styled for intimidation as well as
ease of movement, with a full array of tactical holsters,
pouches, and webbing, and is certain to draw attention.
The suit can be modified for environmental adaptation (hot
or cold environments) or chemically sealed to completely
protect the wearer from toxic environments and attacks.
The suit’s helmet has a Capacity of 6 for the purpose of
being equipped with vision or audio enhancements.
SR5 437
Original issue reported on code.google.com by [email protected]
on 10 Mar 2015 at 7:13
More than 6 mods can be applied to weapons.
Original issue reported on code.google.com by chummer5isalive
on 1 Feb 2015 at 1:12
What steps will reproduce the problem?
1. Pick technomancer quality
2. Remove technomancer quality
3. Recieve free resonance.
What is the expected output? What do you see instead?
Res attribute stays behind.
ALSO: The res attribute did not unlock when purchased the first time. I had to
remove it and add it again.
What version of the product are you using? On what operating system?
Build 5.142
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2015 at 8:35
Attachments:
"Concealable Quick Draw Holster" Has a concealability of 0, not -1 as expected.
I've been looking around the data files. I think I've worked out how to edit
them myself, but I feel for a single number change fixing it and attaching it
would take longer than you just editing it.
Original issue reported on code.google.com by [email protected]
on 11 Mar 2015 at 6:06
Version 5.159
Add an initiation grade in karmagen, add the invocation and then ally spirit metamagics. These go together.
If you try to remove the initiation grade that works fine. But if you try to remove the spell Ally Spirit an exception results.
I'm also politely requesting the ability to store more information about spirits. The important stuff like powers, grade, services and status as bound unbound or allied
Run Faster's Life Modules are another method of character generation.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2015 at 8:12
What steps will reproduce the problem?
1. Create New Character
2. Add Technomancer Quality
3. Add any Complex Form
What is the expected output? What do you see instead?
Expect: Karma Cost to be 4
Instead: Sidebar says 1, "Karma Remaining" subtracts 2
What version of the product are you using? On what operating system?
Chummer5a 0.5.157.0 on Windows 10
Original issue reported on code.google.com by [email protected]
on 9 Mar 2015 at 5:34
Just an idea: but could a weapon come with 1 Clip default?
This is the clip with is already in the weapon when bought, and would make it
easyer to manage the amonition distribution.
PS: it would also be nice if a Clip accosiated wit a weapon would have a max
size as describet in the weapons clip parameter. and use the wapons type for
amonition type. (Lass clicking, to get things right.)
Original issue reported on code.google.com by [email protected]
on 7 Feb 2015 at 10:52
What steps will reproduce the problem?
1. Add exotic ranged weapon
2. Click okay
3. Error
What is the expected output? What do you see instead?
An error comes up detailing an object issue.
Original issue reported on code.google.com by [email protected]
on 26 Feb 2015 at 2:07
Attachments:
Issue: Changeling metagenic qualities shouldn't cost karma. On loading a
character in create mode, they do.
Root cause: Metagenic tag is not getting written to the chum5 file on save, so
ContributetoBP() fails to evaluate the quality properly.
Original issue reported on code.google.com by [email protected]
on 10 Mar 2015 at 9:09
What steps will reproduce the problem?
1. Create a character in Sum to Ten.
2. Use the re-apply improvements from Special.
3. Character will switch to BP (and be very broken).
What version of the product are you using? On what operating system?
Build 5.143 on Win7 Ult
Original issue reported on code.google.com by [email protected]
on 4 Feb 2015 at 9:31
Oni are being given the Fangs quality when they should not have it in all
character generation methods.
Original issue reported on code.google.com by [email protected]
on 7 Mar 2015 at 1:58
Both positive and negative qualities are worth obscene amounts of karma, up to
50 for things like Addiction (Burnout)
Original issue reported on code.google.com by [email protected]
on 1 Mar 2015 at 11:55
Attachments:
This is a tricky one, and may be local to the file or as a result of adding the
exotic weapon skill
Open the file, switch over to the skill tab and an error occurs. Not that
familiar with the code yet but this seems like something I should hand over to
you.
Original issue reported on code.google.com by [email protected]
on 26 Feb 2015 at 9:56
Attachments:
What steps will reproduce the problem?
1. Karma Gen
2. Human
3. Buy Technomancer
4. Buy 2 complex forms
What is the expected output? What do you see instead?
You should only be able to buy 1 complex form, it is limited by the runner's
log score. Instead when you try to add another CF it will not allow and states
max CF is twice the users log.
What version of the product are you using? On what operating system?
5.158.1
Windows 10
Original issue reported on code.google.com by [email protected]
on 11 Mar 2015 at 3:42
What steps will reproduce the problem?
1. Invest 51 or more karma in ressources.
2. Save file. Load it back.
3. Anything but profit.
What version of the product are you using? On what operating system?
Latest Version on Win7 x64
Original issue reported on code.google.com by [email protected]
on 2 Mar 2015 at 2:13
The attribute modifiers for metavarients are not being considered by chummer.
Selecting a metavariant keeps the attributes of the base metatype, though the
karma costs of metavarients are being factored correctly.
Original issue reported on code.google.com by [email protected]
on 4 Feb 2015 at 3:53
What steps will reproduce the problem?
1. Wear only Argentum Coat
2. Notice that AGI and REA are knocked down to 1 even with extra point added
What is the expected output? What do you see instead?
When the coat is worn alone it provides 12 armour. I assume this is being
treated as +12, and all +X armours are limited by your strength. For every 2
points over that it is -1 to AGI and REA.
It should be +4 when combined, and 12 when alone. Likely to affect all other
fancy armours that can be worn alone or as a set
What version of the product are you using? On what operating system?
5.158.1
Windows 10
p.s. Hope these bug reports are actually helpful, and you don't cuss every time
I find a new bug!
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 12 Mar 2015 at 12:33
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