Comments (4)
Traceback (most recent call last):
File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\g3d_exporter.py", line 116, in execute
return self.startExport(context)
File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\profile.py", line 33, in profile_fun
return fun(*args, **kwargs)
File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\g3d_exporter.py", line 140, in startExport
materials = self.generateMaterials(context)
File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\profile.py", line 33, in profile_fun
return fun(*args, **kwargs)
File "C:\Users\Scellow\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_g3d\g3d_exporter.py", line 543, in generateMaterials
raise RuntimeError("Can't have a model without materials, use at least one material in your mesh objects.")
RuntimeError: Can't have a model without materials, use at least one material in your mesh objects.
location: <unknown location>:-1
from libgdx_blender_g3d_exporter.
Here is a FBX that only contains the animation
I tried to add a mesh with a material so i can strip the animation data, but there was nothing, looks like it didn't recognize it at all
from libgdx_blender_g3d_exporter.
I can't seems to figure out why it doesn't recognize the animation from my FBX :/
from libgdx_blender_g3d_exporter.
I'm on my phone now but I'll take a look into this (and into your pull request) as soon as I can.
From what I remember the G3D format represents animations as a series of transforms to bones, represented in the file as meshless nodes, and then the actual model nodes are linked to these bones with a weight ratio.
So in the G3D file you need at least the bones to be exported. I took a quick look into your code and it seems if I check the "only animation" option then armatures aren't exported? If that's the case I don't think it will work. I'll have to take a look into this.
from libgdx_blender_g3d_exporter.
Related Issues (18)
- G3DB output HOT 7
- Cycles node editor HOT 2
- 2.78 support? HOT 4
- Exporting unused parts
- Export issues HOT 4
- Another export issue HOT 5
- Texture missing HOT 2
- Texture file name, and Material.emissive property HOT 3
- Can't export with texture HOT 2
- bpy.ops.export_json_g3d scene arguments HOT 1
- Won't work with blender 2.8 HOT 2
- armature animation error
- Needs an update to blender 2.74 HOT 4
- Y-up and G3DB support HOT 2
- Dope sheet actions don't get exported HOT 10
- Some python error stack trace when tried to use it. HOT 7
- Export doesn't include animations HOT 2
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from libgdx_blender_g3d_exporter.