Comments (2)
Hi.
For texture exporting observe the following settings:
** Your model needs an UVMap associated
** The texture needs to be associated with the model's material
** On the Mapping tab of the Texture settings, set coordinates to UV and on Map choose the UVMap associated with your model. If there's only one UVMap on your model you can leave the Map field blank.
By default your texture will be exported as diffuse. To export a texture as other options (specular, ambient, bump, normal) here is what you have to do:
On the Influence tab of the texture options choose Color to export texture as diffuse, Alpha to export as transparency, Normal to export as bump and so on. To choose between bump map and normal map go to the Image Sampling tab and check Normal Map to export texture as normal map. Leave unchecked to export as bump map.
Check this folder and download the test model and PNG file, see for yourself how the texture is setup and check if your model is configured properly.
Regards.
from libgdx_blender_g3d_exporter.
Thanks a lot !
I'm so noob at Blender...
Sorry for that
from libgdx_blender_g3d_exporter.
Related Issues (18)
- G3DB output HOT 7
- Cycles node editor HOT 2
- 2.78 support? HOT 4
- Exporting unused parts
- Export fail if scene only contains animation HOT 4
- Export issues HOT 4
- Another export issue HOT 5
- Texture file name, and Material.emissive property HOT 3
- Can't export with texture HOT 2
- bpy.ops.export_json_g3d scene arguments HOT 1
- Won't work with blender 2.8 HOT 2
- armature animation error
- Needs an update to blender 2.74 HOT 4
- Y-up and G3DB support HOT 2
- Dope sheet actions don't get exported HOT 10
- Some python error stack trace when tried to use it. HOT 7
- Export doesn't include animations HOT 2
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from libgdx_blender_g3d_exporter.