Comments (3)
just change it to
currentMaterial.emissive = [blMaterial.emit,blMaterial.emit,blMaterial.emit] if hasattr(blMaterial,'emit') else [0.0, 0.0, 0.0]
from libgdx_blender_g3d_exporter.
@AyaR0 could you please submit a pull request for this? Thanks.
from libgdx_blender_g3d_exporter.
@AyaR0 could you please submit a pull request for this? Thanks.
of course if u dont mind my bad code
from libgdx_blender_g3d_exporter.
Related Issues (18)
- G3DB output HOT 7
- Cycles node editor HOT 2
- 2.78 support? HOT 4
- Exporting unused parts
- Export fail if scene only contains animation HOT 4
- Export issues HOT 4
- Another export issue HOT 5
- Texture missing HOT 2
- Can't export with texture HOT 2
- bpy.ops.export_json_g3d scene arguments HOT 1
- Won't work with blender 2.8 HOT 2
- armature animation error
- Needs an update to blender 2.74 HOT 4
- Y-up and G3DB support HOT 2
- Dope sheet actions don't get exported HOT 10
- Some python error stack trace when tried to use it. HOT 7
- Export doesn't include animations HOT 2
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