Comments (6)
Hello,
Would you be able to provide a debug output of the crash?
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This is a build that includes Metal in the Graphics API. As attached is a .txt of the Debug Output.
Im not seeing any errors on the debug output or im missing it. So, Ill post a screenshot of the EXC_BAD_ACCESS error too.
from ezy-slice.
This is a build without Metal in the Graphics API. I saw some solution saying to disable Metal so i tried it. But its not working but ill still post the debugs here.
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That's interesting. So it's crashing when either reading or assigning vertices from the object. When you run this code in the Unity Editor, you don't get any crashes?
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Unity Editor works fine, note that it only crashes in some IOS devices. 5C works fine, XR crashes, IPAD Mini 3 crashes.
from ezy-slice.
I tested the code on Iphone 7 and seems to be running fine. This looks like some kind of race-condition with the Mesh objects. Could you please check the following things.
- The GameObject you are slicing is not destroyed before the slicer has an opportunity to run. This can occur if you're running the slicer in a coroutine and doing things with the GameObject elsewhere.
- The GameObject you are slicing does not get destroyed in another thread while it's being sliced.
- There is currently no support for multi-threaded slicing, just making sure you're not performing slice operations in a thread other than the main thread.
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Related Issues (20)
- Apply to Animated Model? HOT 5
- Bug: wrong slice direction when object we want to cut has different localscale on axis HOT 1
- If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side. HOT 3
- How to test an example project?
- The name 'Normal' does not exist in the current context HOT 1
- Script Doesn't Link To Editor HOT 2
- Oculus Quest crashing HOT 7
- Slicing Unity's sphere results in meshes with uncovered holes HOT 5
- When cutting a complex mesh, the face does not respect the geometry HOT 1
- Get the intersection points HOT 2
- Lost HOT 4
- Doesn't work for more complex objects HOT 6
- After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ? HOT 3
- Ezy Slice - imported objects don't get sliced HOT 4
- Randomly doesn't slice (this could well be user error) HOT 2
- Can't download the project through unity git system. HOT 1
- [bug]Cut a hollow object in the middle. The object after cutting is incorrect HOT 1
- I'm curious. This object is not complex, but it can't be cut HOT 1
- Unexpected hole patching after slice HOT 1
- how can i add internal material to sliced object
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