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DavidArayan avatar DavidArayan commented on July 23, 2024

Oh the joys of black box testing!

Thank you for bringing this to my attention. I'll take a closer look and figure out what's going on. I might have missed something critical or didn't handle one of the many infinite cases that could happen!

from ezy-slice.

DavidArayan avatar DavidArayan commented on July 23, 2024

Greetings,

This is a fantastic find! thank you, I've replicated the problem on my end and I'm working on a fix. Will let you know as soon as a fix is available on master branch.

from ezy-slice.

DavidArayan avatar DavidArayan commented on July 23, 2024

Greetings,

Commit 9e794f1 Fixes the following bugs.

  • In some cases UV in cross sections was not being generated properly and was looking stretched
  • Multiple cuts of a single Mesh would not yield correct results due to the way cross sections were being generated.

The following has been changed

  • Cross Section triangulation will no longer create a child GameObject, but instead will be added as a SubMesh of the returned Hull
  • The Slicer should now work nicely with Meshes which contain SubMeshes

from ezy-slice.

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