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DavidArayan avatar DavidArayan commented on July 3, 2024

Greetings,

Would you be able to provide one of your meshes which causes the out of bounds index error? Would help me replicate the issue! Thank you.

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PotatoBo avatar PotatoBo commented on July 3, 2024

Sure,

CUBE.zip

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DavidArayan avatar DavidArayan commented on July 3, 2024

Greetings,

The issue was that your imported Mesh did not have any texture UV's added. I had not considered that case. I just did a commit 689483b which will not take UV's into account if the UV data is malformed.

You should now be able to slice your cube!

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PotatoBo avatar PotatoBo commented on July 3, 2024

Cool, thank you!

Regarding the caps for the cut face, do they work currently? When I call SliceInstantiate() the upper and lower hulls have no caps on the cut face.

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DavidArayan avatar DavidArayan commented on July 3, 2024

Greetings,

Seems I had forgotten to update the SliceInstantiate() functionality when I made the changes to the SubMesh Slicing. Apologies for that, I don't often use that function when testing!

I've updated the code in commit 44f2be2 which makes sure the SliceInstantiate() is using the new API. I've tested and the example cube is slicing properly.

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