Comments (10)
I meant this documentation. And it seems I just needed to restart the project with the plugin, and everything worked (not sure why I had problems before.)
This is due to godot limitation, every GDExtension plugin should be loaded at least once and restart editor to make classes visiable in EditorHelp.
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oh ok, guess I had to reboot godot and now everything works.
Of course there is no description of the functions, but I can look them up.
Then I think it would be more correct to rename this issues to “please add a description for methods and functions to the documentation inside godot”
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@DearFox please describe the detail of your problem.
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@DearFox please describe the detail of your problem.
This is what I wrote about earlier, the documentation is severely lacking, there are many functions, and not all functions are clear
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This is what I wrote about earlier, the documentation is severely lacking, there are many functions, and not all functions are clear
I‘m not sure this issue is duplicate or not.
Accroding to @DearFox 's image, it seems that the EditorHelp can't work correctly.
The lack of documentation dose not equal to make the EditorHelp broken.
So I need more detail about what happen in this issue.
By the way, due to the limitation of GDExtension, we can't add description to EditorHelp currently.
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@DearFox Try to describe the action taken to create the problem, perhaps this is an error of the godot himself, and it is worth reporting there
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There are simply no descriptions of some classes.
Click on one of this plugin's classes (in the code editor in godot) using ctrl and it will open this blank window.
I'm using v4.2.2.stable.official [15073afe3]
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Which classes? How to reproduce?
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Then I think it would be more correct to rename this issues to “please add a description for methods and functions to the documentation inside godot”
Please refer to this comment.
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Which classes? How to reproduce?
I meant this documentation. And it seems I just needed to restart the project with the plugin, and everything worked (not sure why I had problems before.)
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Related Issues (19)
- More advanced examples HOT 2
- New format .dbfactory HOT 6
- Configuration issue on the Asset Library HOT 1
- Dragon Bones not showing up in Project Settings/Plugins HOT 4
- DragonBones gdextension doesn't show the image when dragon_ske.dbfactory is draggen into the factory-slot HOT 4
- DragonBones Extension on OSX HOT 8
- crash on macos HOT 2
- Display Color Multiplier resets when current_animation changes HOT 11
- Editor crashes when resize `texture_atlas_json_file_list` of `DragonBoneFactory`. HOT 4
- Cannot use another character HOT 2
- Signals don't work HOT 1
- [Feature Request]Dragon Bones of the model are not imported when exporting in separate texture mode HOT 1
- If there is only one animation, it does not play HOT 5
- Incorrect bone conversion in get_bone() functions HOT 1
- [Feature request] Add debug mode for bones
- Building the extension HOT 4
- problem with some animations HOT 2
- Startup problem HOT 5
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