Comments (6)
That is, after each creation of the dbfactory file, the parent json file can be deleted?
No,they should be keeped for VCS and exporting.
dbfactory
just hold paths of DragonBones file (.json/.dbbin), and these files will be copy to .godot
folder for exporting.
To get rid of .json
after exporting, DragonBonesFactory
will search the true path (.json/.dbbin) first, if not exists, it will find the files in .godot
.
Please refer source code for more details.
You should delete
.import
files of.json
now.
Just delete the .import
file which are generated by importing .json
by the old version.
from godot-dragonbones.
This plugin is not import .json
anymore, a resource file with extension .dbfactory
will be generated if there have xxx_ske.json/dbbin
and xxx_tex.json
.
You should delete .import
files of .json
now.
The reasom of this change is that .json
is not resource file by default, and may be neglected when exporting, generate a new resource file to solve this problem.
In order to recognize the DragonBonesFactory
resource file more easier, I use a new format dbfactory
instead of res/tres
.
That's all.
from godot-dragonbones.
Please refer to Readme or Release Note.
from godot-dragonbones.
Please refer to Readme or Release Note.
I read this and that, but I still didn’t understand the meaning of this format. =\
from godot-dragonbones.
all I understood is that if there is a json file, it will create a dbfactory file next to it, but why and for what purpose is still not clear.
from godot-dragonbones.
This plugin is not import
.json
anymore, a resource file with extension.dbfactory
will be generated if there havexxx_ske.json/dbbin
andxxx_tex.json
.You should delete
.import
files of.json
now.The reasom of this change is that
.json
is not resource file by default, and may be neglected when exporting, generate a new resource file to solve this problem. In order to recognize theDragonBonesFactory
resource file more easier, I use a new formatdbfactory
instead ofres/tres
. That's all.
That is, after each creation of the dbfactory file, the parent json file can be deleted?
from godot-dragonbones.
Related Issues (19)
- Building the extension HOT 4
- problem with some animations HOT 2
- Startup problem HOT 5
- More advanced examples HOT 2
- Add documentation in the editor HOT 10
- Configuration issue on the Asset Library HOT 1
- Dragon Bones not showing up in Project Settings/Plugins HOT 4
- DragonBones gdextension doesn't show the image when dragon_ske.dbfactory is draggen into the factory-slot HOT 4
- DragonBones Extension on OSX HOT 8
- crash on macos HOT 2
- Display Color Multiplier resets when current_animation changes HOT 11
- Editor crashes when resize `texture_atlas_json_file_list` of `DragonBoneFactory`. HOT 4
- Cannot use another character HOT 2
- Signals don't work HOT 1
- Dragon Bones of the model are not imported when exporting in separate texture mode HOT 1
- If there is only one animation, it does not play HOT 5
- Incorrect bone conversion in get_bone() functions HOT 1
- [Feature request] Add debug mode for bones
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from godot-dragonbones.