Comments (5)
Already fix by this commit.
Please download the latest from release page.
This is ci issue, so I have not update version code.
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@vyshliy It seems that godot find the shared library outside project.
But we can't reproduce this problem.
Please try to modify the "gddragonbones.gdextension" file, change relative path to absolute path:
From:
linux.x86_64.debug = "bin/libgddragonbones.linux.template_debug.x86_64.so"
linux.x86_64.release = "bin/libgddragonbones.linux.template_release.x86_64.so"
linux.x86_32.debug = "bin/libgddragonbones.linux.template_debug.x86_32.so"
linux.x86_32.release = "bin/libgddragonbones.linux.template_release.x86_32.so"
To:
linux.x86_64.debug = "res://addons/gddragonbones/bin/libgddragonbones.linux.template_debug.x86_64.so"
linux.x86_64.release = "res://addons/gddragonbones/bin/libgddragonbones.linux.template_release.x86_64.so"
linux.x86_32.debug = "res://addons/gddragonbones/bin/libgddragonbones.linux.template_debug.x86_32.so"
linux.x86_32.release = "res://addons/gddragonbones/bin/libgddragonbones.linux.template_release.x86_32.so"
And plaese report me that this change can fix your problem or not.
from godot-dragonbones.
It was my mistake - the bin folder was missing the debug version, so relative paths are fine. I think there will be no confusion when the entire extension can be downloaded from the asset library.
Now everything works perfectly fine and the issue is no longer relevant.
Thank you very much for the work you have done.
from godot-dragonbones.
@vyshliy Please cloes this issue if your comfirm it is solved
from godot-dragonbones.
It looks like the behavior has changed, but the plugin still won't launch. I haven’t worked with GDextensions before, so I want to clarify that in order to run compiled version from Github I need to download the corresponding release (in my case it’s Godot-DragonBones-linux-template_release-x86_64-v0.1.1) and just put the gddragonbones folder in the addons folder in my project?
Now the error looks like this. The correct path to the project is marked in blue, and the path where the extension was downloaded is marked in red. The red path has nothing to do with the Godot project at all, but nevertheless it is indicated in the log.
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Related Issues (19)
- Building the extension HOT 4
- problem with some animations HOT 2
- More advanced examples HOT 2
- Add documentation in the editor HOT 10
- New format .dbfactory HOT 6
- Configuration issue on the Asset Library HOT 1
- Dragon Bones not showing up in Project Settings/Plugins HOT 4
- DragonBones gdextension doesn't show the image when dragon_ske.dbfactory is draggen into the factory-slot HOT 4
- DragonBones Extension on OSX HOT 8
- crash on macos HOT 2
- Display Color Multiplier resets when current_animation changes HOT 11
- Editor crashes when resize `texture_atlas_json_file_list` of `DragonBoneFactory`. HOT 4
- Cannot use another character HOT 2
- Signals don't work HOT 1
- Dragon Bones of the model are not imported when exporting in separate texture mode HOT 1
- If there is only one animation, it does not play HOT 5
- Incorrect bone conversion in get_bone() functions HOT 1
- [Feature request] Add debug mode for bones
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