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55.0 2.0 5.0 224.04 MB

A GDExtension plugin of DragonBones for Godot 4.x

License: MIT License

Python 0.30% C++ 97.12% C 1.95% CMake 0.58% Shell 0.04%
2d addon animation dragonbones gdextension godot godotengine plugin

godot-dragonbones's People

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blurymind avatar daylily-zeleen avatar dependabot[bot] avatar getechg avatar ranoller avatar sanja-sa avatar

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godot-dragonbones's Issues

New format .dbfactory

I wanted to update the version, but I didn’t see anything new except the new format (.dbfactory), can you tell me more about it, what is it for, when exactly does it appear, and why not JSON?

Startup problem

The plugin looks very useful. However, for some reason I can’t run the plugin downloaded from the assets library or the compiled version from GitHub. Tested on Linux with Godot version 4.2 and 4.3. Usually the log looks something like this:

Screenshot_2024-04-12_08-46-11

Building the extension

I tried to build the plugin using SCons, but errors are coming out, could you explain where to put godot-cpp and other assembly details, for example commands for a specific platform, and release and debug mode, and I would also be grateful if you wrote a separate one README.md in English, thank you!

More advanced examples

DB has features such as skinning and IK, but it is not clear how to implement this in Godot, due to the lack of documentation, do you plan to expand the demo?
I might try creating more examples myself if I get the hang of the API

problem with some animations

I decided to test the plugin, and encountered a problem that some animations become distorted when the Z index is changed, for example, if you open the official “Ubbie” model and enable the “turn face” animation, the left hand either disappears or goes into the background, which is why it is not visible, in DB 5.6 everything looks good.

I exported the animation in JSON format, version 5.5

Godot 4.2.1:
3123

Dragon Bones 5.6:
332

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