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A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.

Home Page: https://dmnsgn.github.io/glsl-tone-map/

License: MIT License

GLSL 47.07% JavaScript 46.31% HTML 6.62%
glsl tonemapping tone-mapping tone aces uncharted filmic-tone-mapping lottes reinhard uchimura

glsl-tone-map's Introduction

glsl-tone-map

npm version stability-stable npm minzipped size dependencies types Conventional Commits styled with prettier linted with eslint license

A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify. Mostly taken from here and here.

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Installation

npm install glsl-tone-map

Usage

ESM

import * as glslToneMap from "glsl-tone-map";

const shader = /* glsl */ `
${glslToneMap.AGX}
${glslToneMap.NEUTRAL}
${glslToneMap.ACES}
${glslToneMap.FILMIC}
${glslToneMap.LOTTES}
${glslToneMap.REINHARD}
${glslToneMap.REINHARD2}
${glslToneMap.UCHIMURA}
${glslToneMap.UNCHARTED2}
${glslToneMap.UNREAL}

void main() {
  // ...
  color.rgb = agx(color.rgb);
  color.rgb = neutral(color.rgb);
  color.rgb = aces(color.rgb);
  color.rgb = filmic(color.rgb);
  color.rgb = lottes(color.rgb);
  color.rgb = reinhard(color.rgb);
  color.rgb = reinhard2(color.rgb);
  color.rgb = uchimura(color.rgb);
  color.rgb = uncharted2(color.rgb);
  color.rgb = unreal(color.rgb);
}`;

glslify

#pragma glslify: agx = require(glsl-tone-map/agx)
#pragma glslify: neutral = require(glsl-tone-map/neutral)
#pragma glslify: aces = require(glsl-tone-map/aces)
#pragma glslify: filmic = require(glsl-tone-map/filmic)
#pragma glslify: lottes = require(glsl-tone-map/lottes)
#pragma glslify: reinhard = require(glsl-tone-map/reinhard)
#pragma glslify: reinhard2 = require(glsl-tone-map/reinhard2)
#pragma glslify: uchimura = require(glsl-tone-map/uchimura)
#pragma glslify: uncharted2 = require(glsl-tone-map/uncharted2)
#pragma glslify: unreal = require(glsl-tone-map/unreal)

void main() {
  // ...
  color.rgb = agx(color.rgb);
  color.rgb = neutral(color.rgb);
  color.rgb = aces(color.rgb);
  color.rgb = filmic(color.rgb);
  color.rgb = lottes(color.rgb);
  color.rgb = reinhard(color.rgb);
  color.rgb = reinhard2(color.rgb);
  color.rgb = uchimura(color.rgb);
  color.rgb = uncharted2(color.rgb);
  color.rgb = unreal(color.rgb);
}

License

MIT. See license file.

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glsl-tone-map's Issues

P3 support

Hi @dmnsgn,

I was wondering if there's a way to create a P3 tone mapping function as well.

Thank you.

PS, closing the issue as I've learned that P3 is a color space, not a tone mapping function.

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