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swiss-gc's Issues

Allow direct booting of .tgc files

It would be nice if games like Zelda Ocarina of Time Master Quest could be 
directly booted without going through the game's menu. I read somewhere that 
.tgc files are convertable to .gcm files somehow, which means to me that they 
might be directly bootable too(with not too much work...).

Although it would be nice to boot .tgc files that are embedded into .gcm files 
without extracting them at a PC, i vote for playing .tgc files as if they were 
.gcm files.

In the end this would not only be a more comfortable way to boot certain games, 
but it might also make it easier to use cheats on them or video mode patches.

Considering that these games should already work and this would be more like a 
cosmetic change, i guess this will get the lowest priority.

Original issue reported on code.google.com by [email protected] on 12 Feb 2011 at 1:30

Wiikey Fusion Loading

Would be nice to have Wode-like loading for Wiikey Fusion in order to ditch 
that stupid official loader :)

Original issue reported on code.google.com by [email protected] on 14 Aug 2011 at 8:52

LEGO Star Wars 2 - Black screen when booting

What step(s) will reproduce the problem?
1. Load the game with swiss-gc

What console are you running Swiss on (Wii/GC)?
Gamecube

What version of Swiss are you using?
swiss-0.1-r39

What disc was in the drive if any?
Metroid Prime original disc

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Apr 2011 at 2:01

Black screen (wii with component cables)

What step(s) will reproduce the problem?
1. have a wii connected with the television through a component cable
2. run any gamecube game without progressive scan support (a.k.a. enhanced 
mode) through swiss
3. choose any video setting (default, force PAL50, PAL60)

What console are you running Swiss on (Wii/GC)?
Wii (a PAL one). Games were also PAL-region'ed.


What version of Swiss are you using?
0.1r29

What disc was in the drive if any?
A retail gamecube game (blood rayne, iirc)


What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD


Please provide any additional information below.
-it only seems to happen with games without progressive scan (F-zero, burnout 2 
worked, super puzzle bobble, wario world black screens)
-it only happens with component cables (standard cables work fine for all games 
tested)

NOTE: wiipower told me that this was on the list, but since I couldn't find the 
issue here, I'd thought I'd better mention it here as well. :)

Original issue reported on code.google.com by [email protected] on 16 Feb 2011 at 10:42

Wind Waker on Wii freezes when opening the dungeon map

This is Wii only related, because the GPU from GC and Wii is slightly different 
and when playing on Wii, the main.dol needs a small patch. On disc channel +  
retail disc, this patch is done by MIOS.

The sea map is working.

Original issue reported on code.google.com by [email protected] on 7 Feb 2011 at 4:09

autoexec.dol dosen't boot

What step(s) will reproduce the problem?
1. I downloaded swiss-r62-lz.dol
2. I put it on my 2GB class 2 SD card (non SDHC)
3. Renamed the file to autoexec.dol
4. Put it into my SD Media Loader and turned it onI
5. It booted and gave me a black screen

What console are you running Swiss on (Wii/GC)?
Gamecube
What version of Swiss are you using?
r62
What disc was in the drive if any?
Action Replay
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD card (detailed above)
Please provide any additional information below.
I would like for Swiss to be my program to automatically boot when I turn on my 
system to replace SDLoad.  But every time I go through the process to make that 
happen, it never loads right and gives me a black screen.  Just wondering if 
you knew about this problem and a work around.  Thanks.

Original issue reported on code.google.com by [email protected] on 1 Oct 2011 at 3:54

Is it possible to get this to work without the disk drive

What step(s) will reproduce the problem?
1.
2.
3.

What console are you running Swiss on (Wii/GC)?

What version of Swiss are you using?

What disc was in the drive if any?
No disk, because my disc drive is broken.
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
HDD
Please provide any additional information below.
I'm trying to use this as a work around to playing gamecube games on my wii. My 
disk drive died a while ago and I haven't been able to enjoy animal crossing 
for a while. 

Original issue reported on code.google.com by [email protected] on 16 Mar 2011 at 7:58

Weird colors when enabling progressive scan in some games

What step(s) will reproduce the problem?
1. run the game with progressive scan
2. while having a save (for that game) on the memory card
3.

What console are you running Swiss on (Wii/GC)?
4.3U Wii

What version of Swiss are you using?
0.1 - revision 47

What disc was in the drive if any?
Luigi's Mansion PAL (tried other gc and wii titles, PAL and NTSC)

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SDHC (also tried SD)

Please provide any additional information below.

This annoying problem is happening to me with a few games: super paper mario, 
mario sunshine, zelda windwaker and other that i cant remember

If i start any of these games with progressive scan, while having a memory card 
with any kind of saved data (for that game), the game will display a weird 
color pallete (green - redish like)


Original issue reported on code.google.com by [email protected] on 16 Jul 2011 at 10:23

Cheats scrolling too fast

What steps will reproduce the problem?
1. Try to scroll up/down on cheats screen

What is the expected output? What do you see instead?
It's too fast - needs to be slower.



Original issue reported on code.google.com by [email protected] on 1 Feb 2011 at 11:38

Component Cable Problem

What step(s) will reproduce the problem?
1.Turn on Wii
2.Enter homebrew
3.Enter Swiss

What console are you running Swiss on (Wii/GC)?
Wii
What version of Swiss are you using?
r47
What disc was in the drive if any?
WiiSports
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD
Please provide any additional information below.
When I start Swiss, the display gets distorted, and when I restart Wii, and put 
the composite cable, nothing strange happens, just runs naturally...

Original issue reported on code.google.com by [email protected] on 29 May 2011 at 9:38

Fire Emblem Freeze Ch 11 Atq

What step(s) will reproduce the problem?
1. Play Fire Emblem to chapter 11
2. Save to the attack menu
3. Reload the game
4. Try to load your save
5. Freeze

What console are you running Swiss on (Wii/GC)?
Wii
What version of Swiss are you using?
r62
What disc was in the drive if any?
Wii Sports
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko (SDHC 16Go Sandisk)
Please provide any additional information below.

The same bug as doplhin-emu : It freeze in some chapters when trying to reload 
the save.

Original issue reported on code.google.com by [email protected] on 19 Aug 2011 at 2:20

Fix Cache Invalidation & Flushing

Using something like this after a read:
    .globl DCFlushRange_and_ICInvalidateRange
DCFlushRange_and_ICInvalidateRange:
    cmplwi %r4, 0   # zero or negative size?
    blelr
    clrlwi. %r5, %r3, 27  # check for lower bits set in address
    beq 1f
    addi %r4, %r4, 0x20 
1:
    addi %r4, %r4, 0x1f
    srwi %r4, %r4, 5
    mtctr %r4
2:
    dcbf %r0, %r3
    icbi %r0, %r3
    addi %r3, %r3, 0x20
    bdnz 2b
    sc
    sync
    isync
    blr

Original issue reported on code.google.com by [email protected] on 3 Feb 2011 at 12:04

Better browsing

File browser - fix it up. Add page up down, analog stick support, etc.

Original issue reported on code.google.com by [email protected] on 7 Apr 2011 at 11:06

Default language

Hello,
It would be really great if Swiss could load games with the default Wii 
language (I'm french and all GC games run with Swiss are in English, I 
understand English, but it would be really great if Swiss could run my GC-games 
in French :)).
Thanks for reply.

Original issue reported on code.google.com by [email protected] on 14 Jun 2011 at 9:49

[Not Working] Game Boy Player-Start up Disk

Unable to back up Game Boy Player-Start up Disk to SD Card (SDML)

I have a trimmed .dol of "Game Boy Player-Start up Disk" and it crashes
1. motor off = Generic Gamecube Crash Screen  (oem) Please restart your game 
cube/read manual.

2. Motor on = Blank Screen

using Swiss 0.1-r47 with 1GB sd card on Standard (unmodded) gamecube.

Original issue reported on code.google.com by [email protected] on 8 May 2011 at 1:30

"an error occured, please refer to your Nintendo Gamecube booklet" Error Message

The problem seems to appear on pre-patched and not patched rom

What step(s) will reproduce the problem?
1.Pre-Patch Zelda CE or Zelda OOT
2.Run Swiss with a SD gecko and a retail NGC disk
3.Boot the file

What console are you running Swiss on (Wii/GC)?
WII

What version of Swiss are you using?
Swiss 0,1 Rev 39

What disc was in the drive if any?
Smash bros melee

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko
Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 13 Apr 2011 at 4:40

Tales of Symphonia bug?

While retail Zelda Twilight Princess EUR Disc works flawlessly, I got a stack 
and code dump with retail Tales of Symphonia EUR. Also, Swiss says the disc is 
NTSC, but it's PAL/EUR.

STACK DUMP:
81318cdc --> 813042e0 --> 81303604 --> 81303688 -->
81300348 --> 81326658 --> 813265f8

CODE DUMP:
81318cdc: 80030000 392945B0 81690024 540007BE
81318cec: 7F805800 419E0010 39600001 90090024
81318cfc: 916D0188 801D0000 3D608159 392B45B0

More info needed - what console was it running on?

Original issue reported on code.google.com by [email protected] on 2 Feb 2011 at 5:32

Tales of Symphonia NTSC-U gets a freeze/error on the map after/before battles, same w/ the events/cutscenes

What step(s) will reproduce the problem?
1.Booted and tried an SDML card via SD media launcher 
2.Later swapped to an SDHC on both SDLOAD/swiss itself
3.All default settings for NTSC-U + patched disc 1 w/ the pre patcher posted @ 
the site via CMD line (also tried it clean and shrunk).
4.Also for some reason SD boot 0.4 RC1.DOL worked better for me w/o the 
<-interrupt> patch (EX: C:\Users\Victor\sd-boot-RC4-prepatch.exe ToS1.gcm 
-audio). Still doesn't last during events and freezes after extended period of 
gameplay :(

What console are you running Swiss on (Wii/GC)?
NGC v1.2 bios (I think) and no modifications, just SD media launcher/SDLOAD via 
AR108.DOL. 

What version of Swiss are you using?
The new one of course: swiss-0.1-r47

What disc was in the drive if any?
SD Media Launcher

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
Dattel's SD media launcher adapter/SDML/mini DVD + I swapped the SD on either 
SDLOAD/swiss for an SDHC.

Please provide any additional information below.
Tried both FAT16 and FAT32 formatting as I would for SD Boot. Also I did a 
defrag using Power Defragmenter 3 and even a "Triple Pass Defragmentation" 
(basically does the same thing thrice). Works perfect on a burned mini DVD via 
GCoS for disc 1 @ the very least so the checksums are perfect (so yeah, that's 
not the prob)
Also has horrible loud bleeping during slow SD reading, actually the sound is 
not as bad as playing Dolphin whenever loading on Fast and in smaller 
areas/dungeons (rare during battle usually happens on the world map/Rheaird 
flight). Tried compressed GCM, original clean .GCM (exactly 1.35GB, no patch), 
and the original .GCM w/ the specified pre-patcher.exe (re-named .exe to the 
readme's example) in CMD (EX: C:\Users\Victor\sd-boot-RC4-prepatch.exe 
ToS1.gcm). It even said "File Already Patched" so no prob there, but I got 
errors most of the time unfortunately whether I patched it successfully of not 
:( 
Defragged EVERY time that I attempted this. Whenever it froze I got that stupid 
error where my NGC says to "..Plz refer to your instruction Booklet.." 
(something along those lines, so it didn't neccessarily crash to a black screen 
(this happened only once on GCoS 1.5 after several hrs of playing, I thought it 
was my laser, but maybe it's Nintendo's fault?).


Original issue reported on code.google.com by [email protected] on 12 May 2011 at 11:14

Please solve the re-enter SD-Gecko everytime problem

What step(s) will reproduce the problem?
1.I open Swiss through HBC.Swiss boots normally.
2.SD-Gecko is not loaded until I re-enter it.
3.Everytime I reboot Swiss I have to re-enter SD-Gecko again.

What console are you running Swiss on (Wii/GC)?Wii

What version of Swiss are you using?r33

What disc was in the drive if any?PAL Mario Tennis

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?SD

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 2 Mar 2011 at 9:44

swiss requires disc in drive

What step(s) will reproduce the problem?
1. launch swiss
2. select sd-gecko
3. select iso and try to launch

What console are you running Swiss on (Wii/GC)?
wii

What version of Swiss are you using?
0.1 r47

What disc was in the drive if any?
none

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
sd-gecko

Please provide any additional information below.
Error i got: "Error: Lid open" -- is there any way to force through it or spoof 
a disc in the drive?

Original issue reported on code.google.com by [email protected] on 20 Jun 2011 at 5:14

Zelda Collectors Edition not geting past game selection

I have tried both NTSC and PAL versions of the game.
Compressed and uncompressed, patched and unpatched image files.
The game still won't get past the game selection screen.

What console are you running Swiss on (Wii/GC)?
Wii Pal - System Menu 4.3E 
cMIOS v10 tried wiigators and waninkoko's

What version of Swiss are you using?
swiss-0.1-r2 had the same problem with sd-boot-RC4

What disc was in the drive if any?
Super Mario Sunshine Pal

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD and DVD



Original issue reported on code.google.com by [email protected] on 2 Feb 2011 at 9:33

Sonic Adventure Battle: 2 won't boot

What step(s) will reproduce the problem?
1. Try to load Sonic Adventure Battle: 2

What console are you running Swiss on (Wii/GC)?
GC

What version of Swiss are you using?
r47

What disc was in the drive if any?
Backyard Baseball

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD Gecko

Please provide any additional information below.
Game wouldn't work both before and after pre-patching.

Original issue reported on code.google.com by [email protected] on 16 Jun 2011 at 4:20

Star Fox Adventures NTSC/U distorted audio/music/voices

What step(s) will reproduce the problem?
1.Load Game
2.Start Game
3.

What console are you running Swiss on (Wii/GC)?
Black Wii - NTSC/U - SM 3.43

What version of Swiss are you using?
0.1-r33

What disc was in the drive if any?
Tried both Resident Evil 2 & 3

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD


Original issue reported on code.google.com by [email protected] on 23 Mar 2011 at 8:47

Suggestion: Consider to switch the cheat engine to Ocarina

Switching the engine to Ocarina would have the following advantages:
- There are a lot of user generated codes already available for Ocarina
- It's possible to convert Action Replay codes to Ocarina codes, there are 
tools and guides for this already
- With an usb gecko, there wouldn't be anything additional required to allow 
users to create their own cheats
- (not sure if it's limited to Ocarina) The prepatcher could also patch the 
hooks in additional executables, so games collections or games with .elf 
files(007s for example) would also work with it

Disadvantages right now:
- Only the very old code handler from Gecko OS for GC 1.06 is ready to use, the 
new one from Gecko OS 1.9x would needed to be ported. The old code handler is 
not 100% stable and is missing some of the newer code types available for wii
- Development on the engine itself would be possible, but creating a fork 
sounds like a bad idea
- (not sure if it's limited to Ocarina) The code handler uses the memory at 
0x80001800, so the code from swiss would need to use some other memory. Well 
the new code handler is available as source, once ported, it could be change to 
use another memory location if required

@Everybody who is NOT developing Swiss:
Please do only post more advantages/disadvatages and/or arguments here

Original issue reported on code.google.com by [email protected] on 5 Feb 2011 at 4:22

Linux build broken

What step(s) will reproduce the problem?
1. Attempt to compile swiss on Linux

What version of Swiss are you using?
r65

There are a number of build errors and several warnings when trying to build 
swiss on Linux.  Attached is a patch file that fixes all the errors, and deals 
with all the warnings.  One of the warning fixes required the reworking of some 
logic in FrameBufferMagic.c

Original issue reported on code.google.com by [email protected] on 22 Sep 2011 at 11:40

Attachments:

Error:OK

Hi, I have a special beta game I'm trying to play on my Wii for GC. I was able 
to start it up via SD-Boot. But then it told me my tray cover was open, so I 
was unable to play.
So I found Swiss-GC, it couldn't run it. Tried to patch it, it patched 
sucessfully, I went to boot and it said "Error: OK" 

And no loading happened.

I had a disc in the system and am using sdgecko.

Please help or anything!

Original issue reported on code.google.com by [email protected] on 26 Mar 2011 at 6:09

Luigis Mansion Not Working

Game crashes at Nintendo logo.  I have tried a clean iso and prepatched with 
pre-patcher-r17

What console are you running Swiss on (Wii/GC)?
Wii System Menu 4.3 with wiigator MIOS

What version of Swiss are you using?
swiss-0.1-r17

What disc was in the drive if any?
Zelda Windwaker PAL

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD


On a different note, why do some games work compressed and others don't.  Can 
the prepatcher be used on an iso after compression or do I have to patch a game 
before compression?

Also would it be possible to include an ini file or some kind of config file 
for swiss that will allow it to startup without asking the user if they want to 
use disc/sd/ide. i.e. Program starts up and goes straight to sd or ide?

Original issue reported on code.google.com by [email protected] on 4 Feb 2011 at 9:05

Pokemon box doesn't work via sd

What steps will reproduce the problem?
1. Load swiss
2. Put and original game in the drive before load the iso

What is the expected output? What do you see instead?
Black screen

What version of the product are you using? On what operating system?
1st official beta, 0.1r2


Please provide any additional information below.
It writes some data to 0x80001800 and 0x80002600, and it appears that data is 
used again later

Original issue reported on code.google.com by [email protected] on 1 Feb 2011 at 11:24

add diff file for pre-patched iso/gcm files

It would be nice, if the pre-patcher could create a diff file like 
"<isoname>.diff" wich could be used to recreate the original iso file.
Maybe with "pre-patcher --undo <isonname>"

Low priority of course ;-)

Original issue reported on code.google.com by [email protected] on 17 Feb 2011 at 12:36

Star Wars Rogue Squadren II: Rogue Leader - Black screen when booting

What step(s) will reproduce the problem?
1.Attempt to load game via Swiss

What console are you running Swiss on (Wii/GC)?
Black Wii - NTSC/U - SM 4.3

What version of Swiss are you using?
0.1-r33

What disc was in the drive if any?
Tried both Resident Evil 2 & 3 (NTSC/U)

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
SD


Original issue reported on code.google.com by [email protected] on 23 Mar 2011 at 8:51

Paper Mario - Colours and speed

What step(s) will reproduce the problem?
1. Boot Paper Mario: Thousand Year Door (NTSC)
2. Note that "Nintendo" shows up in blue instead of red.
3. Colours are incorrect throughout, and in game runs slow.

What console are you running Swiss on (Wii/GC)?

Wii

What version of Swiss are you using?

0.1

What disc was in the drive if any?

Retail Super Monkey Ball 2

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?

SDHC in SDGecko

Please provide any additional information below.

Playing this in SDBoot RC4 works near perfect, full speed and correct colours.

Original issue reported on code.google.com by [email protected] on 2 Feb 2011 at 3:09

Super Mario Sunshine Cutscene freeze

What step(s) will reproduce the problem?
1. game loads up fine, high level patch with "No" selected for interrupts
2. I get through the water cannon tutorial and right after the scene where 
Mario is sitting in jail it freezes after the cannon says "island" everytime

What console are you running Swiss on (Wii/GC)? Wii

What version of Swiss are you using? latest r62

What disc was in the drive if any? Super Smash Bros Melee

What device was the data being loaded from (SD/HDD/DVD/DVD-R)? SDHC

Please provide any additional information below.
As the prepatcher is now integrated I'm not sure if it was patched or not as I 
couldn't find the setting, but the compatibility list said it would work either 
way. Oh and the game is NTSC

Original issue reported on code.google.com by [email protected] on 4 Sep 2011 at 9:02

Stop the moter where possible when loading via SD-Gecko or ide-exi

I'm not sure if there are games that will work without further patching if the 
moter is stopped, but i guess that's the case. For maximum confort + maximum 
compatibility i suggest a white and a black list for this. A stop motor 
auto(yes)[max comfort], could then stop it for all games except the ones on the 
black list. The other options would be auto(no)[max compatiblity], yes and no.

Original issue reported on code.google.com by [email protected] on 7 Feb 2011 at 4:14

Legend of Zelda Collectors Edition Pal doesnt work neither unpatched nor patched

What step(s) will reproduce the problem?
1.Load swiss
2.Select Legend of Zelda Collectors Edition Backup
3.Press A to Boot

What console are you running Swiss on (Wii/GC)?

Wii 4.2E

What version of Swiss are you using?

0.1 r39

What disc was in the drive if any?

FIFA 2004

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?

SD Gecko

Please provide any additional information below.

Tried to run Legend of Zelda Collectors Edition (PAL Version) wenn I use an 
unpatched backup and boot it via swiss the Nintendo-logo comes up and i can 
select a game from the disc (4 Zelda games on it), but as soon as i press A to 
start the screen goes black and nothing happens.

When I use a patched backup (pre-patcher-r17) the Nintedo logo comes up and a 
millisecond later I get "an error has occurred, please reset your gamecube" 
message.

help would be much appreciated, thx


Original issue reported on code.google.com by [email protected] on 14 Apr 2011 at 7:16

when open iso,tv is show "error:lid open"

What step(s) will reproduce the problem?
1.open iso of sdcard
2.
3.

What console are you running Swiss on (Wii/GC)?
wii
What version of Swiss are you using?
r47 and r62
What disc was in the drive if any?
any
What device was the data being loaded from (SD/HDD/DVD/DVD-R)?
sd
Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 16 Aug 2011 at 2:12

Zelda CE Not working

Zelda CE NTSC version
Wii
CMIOS

swiss v.47

This game worked with older version of swiss but since the update it only 
displays message - game is using outdated pre-patcher.  Please explain?  Do I 
need to rip the whole game again from original disc and then patch using the 
updated pre-patcher?  Will I have to do that every time there is an update to 
the program?  If so can you please post a link to older versions of swiss.  

Thanks

Original issue reported on code.google.com by [email protected] on 2 May 2011 at 3:19

Audio streaming on retail discs broken when running on a wii

What steps will reproduce the problem?
1. Inset Eternal Darkess disc retail disc into the drive
2. Boot Swiss via "Wii Swiss Booter" on a Wii
3. Launch the game from disc

What is the expected output? What do you see instead?
The audio streaming does not work, instead the game shows "an error occured" at 
the time the 1st audio stream would be played. Booting the game, ejecting and 
reinserting the disc BEFORE the error occurs "fixes" the problem.

What version of the product are you using? On what operating system?
1st official beta, 0.1r2

Please provide any additional information below.
From my work on NeoGamma i know that the audio streaming is very picky when it 
comes to which drive commands are executed in which order. Maybe this is a wii 
only issue, and getting audio streams to play correctly on a wii is more 
complicated than it is on a gamecube.

I'll try to find out which code changes might be necessary to fix this later.

Original issue reported on code.google.com by [email protected] on 1 Feb 2011 at 1:27

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