Comments (4)
That's not a bad idea. When I get a few moments I'll update the wiki. For now though you should be able to get on by adding the source files (including pugixml, excluding tmx2box2d if not using box2d) to your project, and linking to zlib. You'll need to build zlib separately, there are a few tutorials out there for that (I'll link them eventually when I update the wiki)
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Thanks man you are the best, If you get a small tutorial up and running I will definitely create an example VS project plus referr links to your libraries. I think my troubles stem at zlib so ill give that some work.
❤️
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Wiki page here :)
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You are the best! I will update my example tonight!
Also check out my 3D game example on github :D ! i want to delve deeper into 3D game creation and will create an online game similar to some MOBA games but with a test, if you need any help with anything don't hesitate to ask!
https://github.com/MossFrog/3D-GameTest
I will upload the scripts and code for the game once it gets to a certain point.
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Related Issues (20)
- Thanks Matt! HOT 3
- No compatibility with AnimatedSprite class? HOT 2
- MapObject setVisible ? HOT 3
- Terrain Tiled tmx load HOT 3
- Strange culling HOT 4
- Collision issues HOT 7
- Animated Tile with Tiled Editor HOT 4
- layer->tiles doesn't give tiles from layers HOT 3
- GetLayers() doesn't work as spected HOT 4
- Simple test fails: call for help
- Unresolved external symbol HOT 12
- Can't draw map properly if it wasn't the the first one the maploader loaded. HOT 4
- Colission with player sprite HOT 6
- Collisions detected incorrectly due to AABB having incorrect height (2x what it should be) HOT 1
- Isometric causing weird issues HOT 5
- unresolved symbol sf::Sprite::Draw in MapLoaderPublic.obj? HOT 1
- Isometric Layering offset not happening? HOT 22
- Missing vtable HOT 3
- Can not build tmxsfml project as I've set link options correctly HOT 1
- Doesn't build woth MinGW Makefiles HOT 2
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