Giter Site home page Giter Site logo

Comments (10)

Caerind avatar Caerind commented on May 28, 2024

I got an idea :

You make a Tile class and each Tile will have a std::map<std::string /Property/, std::string /Value/> mProperties

With that the user can set property for animated tile or any property he wants

The Tile are stored on a Layer (I think you can also make a class Layer) maybe on a std::vector <std::vector >

A Tile can modify the texture of itself directly by modify the VertexArray of the Layer

Then the user can do that :

For (layer.getTile ())
{
if (Tile.hasProperty ("animated") && Tile.hasProperty ("water")
{
Myvectoroftileofwater.pushback (Tile);
}
}

And then he can modify the texture each x second like that :

Void update(time)
{
tileTime = Tile.getValueOf ("animated-time").asTime ();
If (tileTime >= time)
{
Tile.switchTextureRect ();
}
}

My code is an example in pseudo code but I think you understand what I mean :)

(I'm on my phone and I'm French so the corrector automatic isnt cool at all for speaking English and write code...)

from sfml-tmxloader.

Caerind avatar Caerind commented on May 28, 2024

Little bug for the container of Tile in Layer :

Std::vector < std::vector < Tile > >

from sfml-tmxloader.

fallahn avatar fallahn commented on May 28, 2024

OK I think I get what you mean. There are already Tile and Layer structs so modifying them wouldn't be a stretch. What I really need to think about is how Tiled itself should mark a tile as being animated. When you design a map it has no direct support for animated tile maps. Perhaps it would be as simple as adding a pointer to an sf::Drawable to the tile struct and providing public access so users can attach any drawable they like (including animated sprite) which the map loader will draw when the pointer != nullPtr

from sfml-tmxloader.

Caerind avatar Caerind commented on May 28, 2024

In the Tiled editor you can add properties to Tiles
I think that's the best way to handle animated Tiles. This method allow also so much possibilities so I think that a great feature to had.

I will see in the anothers tiled loader how they handle animated tiles

from sfml-tmxloader.

Caerind avatar Caerind commented on May 28, 2024

Okay I've just seen the TinyXML Loader : http://code.google.com/p/tmx-parser/

It use a system like I told you with property :)

from sfml-tmxloader.

fallahn avatar fallahn commented on May 28, 2024

Right, in which case there's probably not much to do. Object properties are already parsed and publicly available, so if a user wants to look for an animated property in an object and handle it in whichever way they see fit, they can.

from sfml-tmxloader.

Kojirion avatar Kojirion commented on May 28, 2024

Actually animated tiles were first implemented in Tiled around the time this issue was posted. These are stored in xml like this:

  <tile id="31">
   <animation>
    <frame tileid="31" duration="100"/>
    <frame tileid="34" duration="100"/>
   </animation>
  </tile>

from sfml-tmxloader.

fallahn avatar fallahn commented on May 28, 2024

always happy to accept pull requests on the Next branch! ;)

from sfml-tmxloader.

dean1012 avatar dean1012 commented on May 28, 2024

Any news on this?

I've been able to grab the animation data like @Kojirion showed and load it into TileInfo but that's as far as I've gotten while I pick apart your code.

The first problem I'm going to have is that I don't know how to easily convert the local tile ID given in the tag to the global ID that would presumably be needed for rendering the appropriate frame.

The second problem I'm going to have is that I'm not quite sure how the rendering itself works in your code at this time. It looks like you are rendering layer sets which use MapTile but it seems that MapTile is only used in Image layers which I'm not using.

from sfml-tmxloader.

fallahn avatar fallahn commented on May 28, 2024

I know it's probably not what you want to hear, but I've pretty much abandoned this in favour of tmxlite - although I see you've already forked it ;) You'll be able to get all of your animation data out of it, but will have to set up the rendering yourself.

from sfml-tmxloader.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.