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This project is the implementation of FernRP Package, Include NPR/PBR.

Home Page: https://github.com/DeJhon-Huang/FernNPR/wiki

License: Apache License 2.0

C# 100.00%
shader ai stablediffusion stable-diffusion unity

fernrpexample's Introduction

FernRPExample

This project is some cases of FernRP.

FernRP:A high-quality and stylized URP-based rendering pipeline extension.


Setup

You need to clone with Submodules:

git clone --recurse-submodules <url>

Example

More showcase in Wiki, please visit More Example on the Wiki


Tool

There are some useful tool.

SmoothNormal And Texture Baker

This tool was developed by DumoeDss.

Smooth Normals is used to solve the problem of stroke breakage due to unsmooth model normals in runtime or editor. For more information, you can check here.

Texture Baker can bake textures onto a mesh.

Requirements

  1. Open Window -> Package Manager
  2. Click + Button
  3. Add package by name
  4. Add: com.unity.jobs
  5. Add: com.unity.nuget.newtonsoft-json

Related links

fernrpexample's People

Contributors

codelikecxk avatar dejhon-huang avatar dejhonhuang avatar dumoedss avatar

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fernrpexample's Issues

关于SDF阴影

亮面和暗面好像写反了。
Snipaste_2023-02-11_21-11-41
image
我需要把颜色反过来效果才正确
image
image

Is SDF Face Shadow only affected by light direction?

I am working at main branch. I find that the SDF Face Shadow seem to only be affected by direction of the light. When I rotate the light direction, the shadow rotate beautifully. But when I rotate the face, the shadow don't rotate with it. Is there a way to rotate the shadow while rotating the character?
faceSDF

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