Comments (5)
Yes I reproduced it and here is what i discovered.
class Battlecry
implements actions for battlecry as
source.game.main_power(source, actions, target)
Minion Brann gives it another main_power(), but when it misses Choose (and Index()) as a playable Minion which has
play(self, target=None, index=None, choose=None):
This could also be a potential problem for minions with tag Adapt.
@shinoi2 Please make me aware it if you have any new ideas about it.
from fireplace.
Maybe Brann can also work like another way like Mechwarper does.
By this I mean literally the description shows that it's the Player who can trigger battlecry twice but acturally only Cards in hand, including Minion/Hero/Weapon, can trigger it.
from fireplace.
This needs to be tested ingame, if possible with an hsreplay file for reference.
from fireplace.
It was tested.
In the program, the first choice is not finished with choice when the second comes out.
Don't know if a combined Discover method can be called, or an alternative ‘choose First/Second/Third’ parameter (not the card name) can be supplied.
from fireplace.
I did not test with Arch-Thief Rafaam("LOE_092") under the current environment and i think it's a special Discover with the only three cards offered.
This special battlecry will supposedly trigger twice when Brann is on board.
Since I decomposed this minion, can you help us with this test? @shinoi2
from fireplace.
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from fireplace.