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Invisible Walls about simulator HOT 3 CLOSED

moenasrallah avatar moenasrallah commented on May 18, 2024
Invisible Walls

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Comments (3)

martins-mozeiko avatar martins-mozeiko commented on May 18, 2024

It is on purpose. These walls are there to limit car to area where we have annotated the vector map. Currently it does not cover all the available map, but we are planning to do that for whole map.

You can see approximate map area which has annotatations in our Apollo data repository: https://github.com/lgsvl/apollo-simulator-map/blob/master/background.jpg
map

To driver further on the map currently you have two choices:

  1. Drive around road blocks on sidewalk.

  2. Open scene in Unity editor and disable or delete roadblocks. It will not break anything.

In this case only manual driving will work, because Apollo and Autoware needs annotated vector map for AD.

from simulator.

andytolst avatar andytolst commented on May 18, 2024

actually it's even smaller (see orange lines):
map_sf

from simulator.

moenasrallah avatar moenasrallah commented on May 18, 2024

@martins-mozeiko thank you. That helps
@andytolst thank you for the additional clarification

from simulator.

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