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View Code? Open in Web Editor NEWAmmo.lab advanced 3d physics worker for three.js
Home Page: http://lo-th.github.io/Ammo.lab/
License: MIT License
Ammo.lab advanced 3d physics worker for three.js
Home Page: http://lo-th.github.io/Ammo.lab/
License: MIT License
I notice the ammo version is different the latest ammo.js#master, could you tell me the ammo version or the bullet version?
Thanks.
I can't seem to find three.js source anywhere in your code and it's the last part I need to better understand how it's working. Can you point it out to me? Thanks!
Greetings! First off I'd like to say nice job on the Ammo library! It is SUPERB! Keep up the EXCELLENT work! Secondly, for those of us just a few months into learning Ammo, could you please add an FPS style sliding collision demo that uses loaded OBJ objects & can easily work for any loaded object? Once again, keep up the EXCELLENT work & have a GREAT day!
Thank You!
Per #4, where is the source code for lab.min.js and lab.js? There seems to be more than just THREE in there -- View, Math, etc.?
Hi! The demos and built-in worker support here are looking really impressive.
Could I ask what your plans are for Ammo.lab? Specifically, when would you advise someone to use Ammo.lab instead of Oimo.js, or Oimo.js instead of Ammo.lab? Thanks!
I want to use your engine, please introduce the few files to use, your code is too much, I look complicated
Nice re-design a few weeks ago, this is a big improvement of both libs. However, there seem to be some problems with running some of the demos (eg, asteriod) on a mobile device. We are getting missing textures, shader problems, etc. on some of the demos running on a Samsung S8. Have you tried the demos on a mobile phone?
I am using the .glb model. How do I add physics to the children of the switches in the diagram and make them a whole?
Please
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