Comments (2)
Hi, the issue you mentioned does not exist in any of the Android, iOS, or Web platforms, and it also works fine during hot reload.
The error 'setState() called after dispose()' usually occurs due to improper use of states in Flutter.
If you are certain there is an issue with the package, please provide more details and a test scenario to enable us to reproduce the issue.
Alternatively, you can run and check the example of the package to learn how to use it properly.
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I managed to run it on different device in other IDE I think that VSC managed to setState on dismounted context on file save.
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Related Issues (16)
- support this library for desktop? HOT 2
- Formats Support HOT 2
- Load glb file from device internal storage in AOS & iOS HOT 1
- Unable to fetch Animations and textures on iOS. HOT 1
- Loading animations from a separate file HOT 4
- No way to determine when controller is ready (model is loaded) HOT 2
- 3D asset from files HOT 1
- Fetaure like DecalGemoetry of three.js HOT 1
- is it possible to add decorations? HOT 2
- Clicking on 3D Models and Feature to Zoom In on the Clicked Model Part HOT 1
- Can't able to open obj format HOT 1
- Custom progress bar HOT 2
- View Application Directory Models HOT 5
- Dynamically add textures from a path HOT 3
- Not working on iOS HOT 1
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