Comments (2)
Hi,
For now, if your 3D model supports different embedded textures/variants, you can easily switch between them. For example, if you have a 3D character model with different embedded variants for the clothes, you can select between the variants. You can check the example to see how it works.
But the feature you mentioned is a great improvement. I will check to find a way to implement it if it's possible. Thanks
from flutter_3d_controller.
ok.Thanks
from flutter_3d_controller.
Related Issues (18)
- support this library for desktop? HOT 2
- DIspose not present HOT 2
- Clicking on 3D Models and Feature to Zoom In on the Clicked Model Part HOT 1
- Can't able to open obj format HOT 1
- Custom progress bar HOT 2
- View Application Directory Models HOT 5
- Dynamically add textures from a path HOT 3
- Not working on iOS HOT 1
- Formats Support HOT 2
- Load glb file from device internal storage in AOS & iOS HOT 1
- Unable to fetch Animations and textures on iOS. HOT 1
- Loading animations from a separate file HOT 4
- No way to determine when controller is ready (model is loaded) HOT 3
- 3D asset from files HOT 1
- Fetaure like DecalGemoetry of three.js HOT 1
- getAvailableAnimations does not work on iOS but works on Android HOT 1
- [Question] Is it possible to change textures in multiple objects within one model? HOT 2
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