Comments (11)
I write a code that simulates a CPU architecture for my students (for pedagogy only), and once the microcode table is filled with necessary signals, allows to create simple assembler code. Available here for now :
https://dl.eea-fds.umontpellier.fr/ArchiLaSimu-1.0/
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A game engine inspired by Quake that I've been working on for a couple years
https://nuake.antopilo.dev
https://github.com/antopilo/Nuake
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lbm-imgui - an interactive fluid simulation toolbox.
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Here is my first application using ImGui, still learning a lot.
It is a simple but efficient TIFF image viewer specially designed to allow instant display of massive images.
My largest one is the surface of Mars at 5m per pixel, that makes a 1.5 Tb file with the largest subimage having more than 4 200 000 x 2 100 000 pixels.
Thanks to the tiling and pyramidal (subimages are precomputed zoom levels) capabilities of the format, it is possible to display parts of these images interactively with load-on-demand.
My litttle toy application caches nothing at all, the complete range of tiles is loaded at each change, but it allows very fast checking of these files that are impossible to load using standard applications.
The code is 100% ImGui, the selected tiles are added to the WindowDrawList with an AddImage,directly from libtiff RGBA format.
I am not yet satisfied by the layout and widgets, maybe a range slider would be better to select starting tile x, y , width and
height, or something with start-end.
Maybe a kind of xy slider widget would help (a rectangle in a rectangle, so that we can choose both x y from horizontal and vertical ranges at once.
I also use ImPlot heatmaps to show the number of loads for each tile (and for all levels), it is mostly useless but looking nice ! (and you can actually draw with the sliders ;-)
The code is at https://github.com/delhoume/qshowtiff.
I have written a dedicated TIFF tile server https://github.com/delhoume/khufu and I think heatmaps will prove very useful when analysing logs, it will allow to spot areas most visited in very large images.
So far I like very much ImGui for beeing so simple to start with, and for the large community around it.
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storymachine (https://www.trystorymachine.com)
it pulls colors and fonts settings from the OS. its author chris wanted to share the code they use for OS X to pull that data:
MacOSThemeColors.zip
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A WIP character animation editor
https://github.com/slerpxcq/mma
Model is つみ式ミクさん
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Windows program that searches and downloads films
https://filminator.net/
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Tug: GDB frontend made with Dear ImGui
https://github.com/kyle-sylvestre/Tug
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I'm working on a project for exploring MAP-rules. It's been in the final stage of development, will go public very soon :)
5/3 finally :| https://github.com/achabense/astral
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immedia
I'm try to add image and vector graphics supported for imgui.
Steve and alex is generated by the following code:
ImMedia::VectorGraphics steve({ 8, 8 });
ImU32 steve_skin_col = IM_COL32(0xEF, 0xAE, 0x73, 0xFF);
ImU32 steve_hair_col = IM_COL32(0x59, 0x33, 0x14, 0xFF);
ImU32 steve_eyes_col = IM_COL32(0x6B, 0x4A, 0xA3, 0xFF);
ImU32 steve_nose_col = IM_COL32(0x94, 0x52, 0x3A, 0xFF);
ImU32 steve_mouse_col = IM_COL32(0xD7, 0x6F, 0x52, 0xFF);
ImU32 steve_beard_col = IM_COL32(0x59, 0x33, 0x14, 0xFF);
steve.AddRectFilled({ 0, 0 }, { 8, 8 }, steve_skin_col);
steve.AddRectFilled({ 0, 0 }, { 8, 2 }, steve_hair_col);
steve.AddRectFilled({ 0, 2 }, { 1, 3 }, steve_hair_col);
steve.AddRectFilled({ 7, 2 }, { 8, 3 }, steve_hair_col);
steve.AddRectFilled({ 1, 4 }, { 3, 5 }, IM_COL32_WHITE);
steve.AddRectFilled({ 5, 4 }, { 7, 5 }, IM_COL32_WHITE);
steve.AddRectFilled({ 2, 4 }, { 3, 5 }, steve_eyes_col);
steve.AddRectFilled({ 5, 4 }, { 6, 5 }, steve_eyes_col);
steve.AddRectFilled({ 3, 5 }, { 5, 6 }, steve_nose_col);
steve.AddRectFilled({ 3, 6 }, { 5, 7 }, steve_mouse_col);
steve.AddRectFilled({ 2, 6 }, { 3, 7 }, steve_beard_col);
steve.AddRectFilled({ 5, 6 }, { 6, 7 }, steve_beard_col);
steve.AddRectFilled({ 2, 7 }, { 6, 8 }, steve_beard_col);
ImMedia::VectorGraphics alex({8, 8});
ImU32 alex_skin_col = IM_COL32(0xFD, 0xDB, 0xA5, 0xFF);
ImU32 alex_hair_col = IM_COL32(0xF9, 0x9A, 0x25, 0xFF);
ImU32 alex_eyes_col = IM_COL32(0x3B, 0x72, 0x29, 0xFF);
ImU32 alex_mouse_col = IM_COL32(0xE3, 0x7C, 0x67, 0xFF);
alex.AddRectFilled({ 0, 0 }, { 8, 4 }, alex_hair_col);
alex.AddRectFilled({ 0, 4 }, { 8, 8 }, alex_skin_col);
alex.AddRectFilled({ 3, 3 }, { 7, 4 }, alex_skin_col);
alex.AddRectFilled({ 4, 2 }, { 6, 3 }, alex_skin_col);
alex.AddRectFilled({ 1, 4 }, { 3, 5 }, IM_COL32_WHITE);
alex.AddRectFilled({ 5, 4 }, { 7, 5 }, IM_COL32_WHITE);
alex.AddRectFilled({ 2, 4 }, { 3, 5 }, alex_eyes_col);
alex.AddRectFilled({ 5, 4 }, { 6, 5 }, alex_eyes_col);
alex.AddRectFilled({ 3, 6 }, { 5, 7 }, alex_mouse_col);
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Hello, I ported python imgui bundle on jetson nano. Here is a guide I wrote.
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Related Issues (20)
- ImDrawList rects aren't perfect HOT 7
- Running ImGui app on Arm Processor (Allwinner H3 with mali 400 -> orangepi one) HOT 1
- Can no longer use ctrl shortcuts in InputText's as of v1.90.6 HOT 4
- ImGui::BeginTooltip() should allow specifying override HOT 4
- No Hover Flags in ImGui::IsAnyItemHovered() HOT 4
- Keeping combo open after clicking selectable
- Stretch table to window scrollable size
- TitleBarRect does not contain FramePadding. This will cause the window to not move correctly after ConfigWindowsMoveFromTitleBarOnly is enabled.
- Small window flickering when move out the edge of main window. HOT 5
- Can't select only 1 input when inputs are slightly close to each other HOT 12
- Unresolved external symbol, all ImGui CPP Files are included HOT 3
- Jumping the user to a different part of the GUI HOT 3
- Mouse resize child window HOT 1
- Changing hIcon and hIconSm are not changing to custom icon HOT 1
- io.WantCaptureMouse doesn't work for scrollwheel HOT 3
- How to use ImGui rounding style for ImGui::MenuItems? HOT 2
- Scale to window maintaining aspect ratio, but Viewport won't center HOT 2
- Please help me to clarify the concepts of some specific terms HOT 2
- WebGPU ImGui::Image not accepts different texture formats HOT 3
- InputText CTRL+V paste fails if text is too long HOT 4
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