Comments (4)
Thank you! I was getting crazy trying to load and play a video, I didn't know what was going wrong until I realised I was using pixi-sound library and that was the problem. As far as I could test it, your fix works without problems.
from sound.
Thank you Stefan, you have saved me! I was having hard time to figure it out, but this works without problems.
from sound.
Glad I could help! By the way, as this solution is a bit hackish, I rewrote it in typescript friendly manner. As far as I can tell from my tests it seems to work without any problems. Btw I know that extensions array and check is a bit of an overkill, but better safe then sorry :)
const VIDEO_EXTENSIONS: string[] = ['mp4'];
window.addEventListener('load', () => {
for (const extension of VIDEO_EXTENSIONS) {
const extensionIndex: number = PIXI.sound.utils.extensions.indexOf(extension);
if (extensionIndex !== -1) {
PIXI.sound.utils.extensions.splice(extensionIndex, 1);
PIXI.loaders.Resource.setExtensionLoadType(extension, PIXI.loaders.Resource.LOAD_TYPE.VIDEO);
PIXI.loaders.Resource.setExtensionXhrType(extension, PIXI.loaders.Resource.XHR_RESPONSE_TYPE.DEFAULT);
}
}
});
from sound.
I will remove mp4 as an extension in the next version.
from sound.
Related Issues (20)
- Play on Sound with unfinished preload leads to an additional preload call ending in a double buffer assignment HOT 4
- PixiJS Deprecation Warning: Loader.registerPlugin() is deprecated, use extensions.add() instead. Deprecated since v6.5.0 HOT 1
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- Sound is suspended while window loses focus HOT 6
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Sound does not work well on some browsers on iOS HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 3
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts
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from sound.