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License: GNU General Public License v3.0
Repository for all communication materials and discussions around WWX2016
License: GNU General Public License v3.0
I'm highly considering giving a talk regarding upcoming FlashDevelop features. There are several things coming that will be of interest to many Haxe developers of every sector.
I don't know if it would be a small or big talk... there is enough stuff for more than a lightning talk, but 45 minutes may be more than needed.
What do you think? Would it be of interest?
Hey!
I decided to attend and speak at wwx again :)
Here is my talk proposal:
Type
full talk
Title
Highway to the external world: Generate externs programmatically
Abstract
Let’s face it: There are at least 100 times more libraries written in any one of the Haxe target languages than the ones written in Haxe. We don’t and shouldn’t have to reinvent the wheel all the time. And we shouldn’t spend countless hours on writing externs, which could still be incomplete and quickly become outdated.
In this talk, I will argue generating externs programmatically is the way to go. I will share my experience on generating the jQuery extern that has been merged into the Haxe standard library. I will also introduce pyextern, an extern generator for arbitrary python libraries. Possibility of generating externs for arbitrary JS/C++ libraries will be discussed.
Link: http://lanyrd.com/2016/wwx2016/
I've added wwx to Lanyrd, it would be great if you can claim, or just select attend there so it looks more popular ;)
BTW, I think it would make sense to create events in other social networks. I'm not suggesting to use them as the official registration place, but just for increasing publicity. We can state clearly where should people register if they want to go in the description.
Hi @dpeek,
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!
Job title / occupation
Biography
David is a Flash Platform refugee that escaped the persecution of Adobe by crossing the border into the Haxe promised land. His only regret is the years of lost productivity waiting for MXMLC to finish compiling. He now focuses on bringing stability and quality to the Haxe development process at Massive through tools, libraries and processes. He has a fetish for porting libraries to Haxe (semver, mmvc, minject, markdown), fought long and hard to get Haxe and Neko into homebrew, wrote the dox documentation generator with Simn, and broke all sorts of bash conventions in hvm. He'll almost certainly be the tallest person at WWX.
Talk’s title
Haxe React Magic
Talk’s focus & description
Links relevant about you and your talk
I'm actively working on the development of pistahx, (formerly named orms) : a Design-First Haxe Web API Framework :
https://github.com/mebyz/pistahx (haxe core)
https://github.com/mebyz/pistahx-spec (yaml > haxe type typedefs)
https://github.com/mebyz/pistahx-db (db > haxe typedefs)
I would like to propose a presentation about it during wwx2016 :
If you plan to develop a Web API using the Haxe Language, pistahx will give you both a modern and strong technical toolset and a fast and simple developpement workflow.
here are pistahx key concepts :
Pls @pleclech :p
On our end, we can certainly invite some OCaml people to back you up ;)
Hi @andyli
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks !
PhD candidate in the School of Creative Media, City University of Hong Kong
Andy is the guy who introduced and has been maintaining CI for the Haxe Github repository for about 2 years. He is a PhD candidate in the School of Creative Media, City University of Hong Kong.
His primary research interests fall in the fields of human-computer interaction and augmented reality.
He’s the maintainer of the HaxejQuery externs and lots of other aspects of the Haxe toolkit.
Highway to the external world: Generate externs programmatically
.
.
Philippe suggested me about the possibility of talking about this project:
https://github.com/jtransc/jtransc
This project converts JVM bytecode into Haxe (with initial focus on Kotlin, and using Lime for games right now and probably Kha in the future and/or other custom libraries).
The aim for this is to use Kotlin's (lot of sugar; simple, clean and functional) and Java's great edit-time tooling (including IDEs, analysis, testing, refactoring...) and the great strong point of Haxe: tons of targets and backend and compiling tooling.
Haxe compile-time features including preprocessor and macros, are great for multiple targets, but difficult edit-time tooling (you cannot refactor a function with a #if in the argument for example) and you cannot generate a field at compile-time and know it while editing without executing code. Compile-time execution also prevents incremental compilation, though haxe compilation is lighting fast.
I have myself contributed to several edit-time Haxe productivity tooling, and had those problems.
With the Kotlin/JVM approach. You would be able to use Haxe libraries that already have their #ifs in order to work with several targets while keeping your code completely platform independant and edit-time-tooling friendly. Also you can have a main per platform and configure some interfaces to specific implementations depending on the platform. JTransc just include referenced classes and methods so you won't include code for other targets. It converts that code into Haxe, and Haxe and its libraries/frameworks targets everywhere like always.
I'm still not 100% sure whether I will be able to go to wwx2016, or if this interesting/relevant, but wanted to know if it is the case to consider it.
Hi,
DoclerLabs would be interested to make a presentation about the hexMachina framework.
https://github.com/DoclerLabs/hexIoC
Focuses:
• Modern MVC.
• Dependency injection with annotations.
• Dependency injection with DSL.
• Scalable and expandable event-systems.
• Delegation event model.
• Abstract stateless and stateful services layer.
• Independent service locators driven by injection.
• 3 tier meta-system: Services, modules and UIs.
• Modularity with composite context hierarchy.
• Smart unit-testing.
Stated in the "About this project" section of the ulule page:
The tickets for the conference will be free, as per our partnership with Mozilla, and we will start the ticket reservation once the first goal is achieved.
But now the eventbrite registration page doesn't make it clear that it is free and there is no option to register without paying fee. I understand it would be great to get some more funds, but it sounds like cheating.
I invited my girl friend and her bother to wwx since they're interested in haxe too. They contributed, but it was less then EUR 100 (just because the air tickets are already expensive for Hong Kongers). They are now confused by the email saying they need to buy tickets. I'm fine to pay for their tickets, and I appreciate the effort you did to make wwx happens, but I just worry it doesn't sound consistent to outsiders.
It would be great if you can clarify the matter with an update email and revise the description in the eventbrite page.
I'd like to talk about the Lua target I've been working on. It's in pretty good shape, passing all but a few tricky Issue<#>.hx tests. I'm working with Simon to iron out any remaining kinks.
Clément asked if I was interested in writing some speaker interviews, so I've written up a quick, rough draft of some questions, initially based off the WWX2014 questions, hopefully with some improvements.
What are yours thoughts? suggestions?
I just saw @RobDangerous' rehearsal talk via Skype,
and it was awesome and mind-blowing as always :)
He agreed to give a workshop on Kha / Kode on monday, preferably morning.
So this thread is to set it up, and potentially for people to let us know if they're interested to attend :)
Looking forward to it.
Hi @lexoyo,
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!
Job title / occupation
Biography
Talk’s title
Secret Stack
Talk’s focus & description
Links relevant about you and your talk
I want to let know to the speakers that there is a standard template for presentations, in case anyone needs one.
https://docs.google.com/presentation/d/1Ax9mZm0-H3rvQ4gRXbtIsh7BNW7NyYVg4y-AK9HJcEk/edit?usp=sharing
Also you can pick different versions of the logo on the Haxe branding page http://haxe.org/foundation/branding.html
Are there any normal talk spots left? I think I can git a hxcpp roundup talk.
We're almost ready to announce the WWX date and place, so what are we waiting for? I think it would be good to send the announcing tweet around 3pm, french time, today, so it will be morning in the USA and everyone is checking his tweet feed on waking up, right?
So, if no one has objections:
Be ready, WWX2016 is coming!
Hi @klmsmb
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks !
Programmer at Lanit Tercom
.
Jive: UI for mobile platforms
.
.
I am not yet sure, but I'm thinking about giving a 15min talk about how I used haxe together with node.js and unity3d. Basically a short version of my earlier post. Would something like this be interesting to attend to?
Hi English-writing people,
Anybody wanting to help writing a proper press release ?
This year we would like to make it big, so any lead to spread the word will be welcome too :)
Hi everyone,
We got a request from @ncannasse to make the Foundation talk remotely (and recorded). We'd like to know your opinion on that and maybe a bit more information on the talk (like the other ones).
IMO, I'd prefer a live in-person speech so there could be a dialog with the attendees after the talk and I hope someone like @Merelleya @andyli or @Simn could do it.
Thoughts everyone?
Hi @soywiz
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks !
Front Tech Lead at Akamon
.
JTransc: Java and Kotlin everywhere through Haxe
.
.
Does the thaxe force members receive a notification when I post here?
Should we advertise this repo to the world?
Where is the website repo?
Would like to talk about version 2 of HaxeUI if thats alright?
Would like to talk some more about Kha, if that's ok.
The poll had 4 design options for the logo:
I suspect this might have influenced the results, since the winner was the heavy design, but most people voted on a light one.
Perhaps a second round is needed, just between the top 2 designs.
P.S. I voted for the heavy version.
I'd like to share with the community how we developed the first mobile application (iOS, Android) using Jive.
Main points:
Given last years' macro workshop with Jason was well received, I propose holding such a workshop again. Unfortunately it looks like Jason won't be joining me, so it looks like I will have to pull it off alone. Of course I'd be very glad if anyone is willing to partner up.
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks !
CTO at KTX Software Development
Robert does development work for serious games and gaming related research projects. He’s also regurlarly teaching at different universities. He discovered Haxe during new years eve when everybody else was partying and it was love at first project.
Kha returns
.
.
this is for everyone that would be talking. but i think a rethink of microphones is in order. the ones used last year didnt sound great. plus there were tons of audio problems.
so what i would suggest is a simple radio clip mic. have 1 for everyone to use, have another as a backup which is always charged/charging. then swap after every 2 hours or so after a talk. this way it can be easy to setup.
why it would be better is because how people approached the mics in 2015, it sounded really clippy, as if the gain was way high on the mixing desk. then people were too close sounding loud which wasnt lowered, or were too far.
at least with a radio clip mic, it can stay on the person at a set length, and be handled a lot better. plus will not have troubles of feedback or anything, because of the size. so better in general.
also on a major plus side, speakers would not have to stand in one place the entire time. the speakers have to feel they can move around rather than stand like they are addressing the school with a project ;)
but this is just something to look at if you want to have better audio. either that or replace the ones on the stand ;)
It would be great to have a Ufront workshop on the WWX. Is there anybody who can and want to conduct it?
Hi @ianharrigan,
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!
Job title / occupation
Author of HaxeUI. Freelance medical sotftware engineer with the UK's NHS.
Biography
Talk’s title
HaxeUI Version 2 - Multi-platform, Multi-framework UI
Talk’s focus & description
Links relevant about you and your talk
Hi @jdonaldson,
Could you please fill and / or correct the following infos ?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!
Job title / occupation
Biography
Talk’s title
The Haxe Lua target
Talk’s focus & description
Links relevant about you and your talk
Massive would like to talk about Haxe and React.
Possibly with chunks of React Native and/or Webpack in it.
Has the live stream url been decided yet?
I think it would be good to update haxe.org's banner with it. :)
Sorry for the delay. Will make a talk page soon ;)
I've just been attending @klmsmb's rehearsal about Jive for mobile.
The presentation is great, and he told me he was interested in giving a workshop about Jive on monday, together with @ngrebenshikov :D
We are in the process of setting it up (schedule, ...), but meanwhile, people interested in participating are welcome to register here.
This was already proposed last year. It would be nice if we could make this happen this time!
Hi guys,
I'm interested in presenting the debugging tooling I've been working on for the past year and a half-ish, from hxScout to the VSCode plugins (hxcpp debugging). But there's likely no way I can make it to Paris for the conference.
Would a pre-recorded session followed by live question/answer (twitch or chat) be feasible? I suggest pre-recorded because live/remote seems too error prone. As for duration, I could likely do either 15 or 40 minutes - the difference would be the amount of detail and Q&A time.
Thoughts?
Hi everyone!
Now that we have all the information about the speeches and lightning talks, here's the soon to be final schedule:
Time | Event |
---|---|
2:00pm - 4:30pm | Workshop 1 |
4:30pm - 7:00pm | Workshop 2 |
7:00pm - 8:00pm | Welcoming Apero |
8:30pm - 11:00pm | Welcoming Diner |
Time | Event |
---|---|
9:00am - 9:30am | Coffee time |
9:30am - 10:00am | Intro |
10:00am - 10:45am | Justin Donaldson: The Haxe Lua Target #35 |
11:00am - 11:15am | Alexandre Strzelewicz: Networked process manager and micro service architecture |
11:20am - 12:05am | Emmanuel Botros: PISTAHX: type safe, design first, haxe based web api #7 |
12:20am - 1:50pm | Lunch break |
2:00pm - 2:45pm | Robert Konrad: Kha Returns #10 |
3:00pm - 3:15pm | Dan Korostelev: Using Haxe with Unity3D and node.js #30 |
3:20pm - 4:05pm | Cauê Waneck: Unreal.hx: Using Haxe with the Unreal Engine 4 #13 |
4:15pm - 4:30pm | Maxim Bekhterev: Jive UI for mobile platforms #6 |
4:40pm - 5:10pm | Break 30 min |
5:10pm - 5:55 | Hugh Sanderson: Hxcpp #33 |
6:10pm - 6:55 | Hector Espeso: FlashDevelop #17 |
7:00pm - 7:15pm | Josefiene Petrosa: Haxe Foundation |
8:30pm - 12:00pm | Party time |
Time | Event |
---|---|
11:00am - 12:30am | Brunch |
12:30am - 1:15pm | Ian Harrigan: HaxeUI Version 2 - Multi-platform, Multi-framework UI #12 |
1:30pm - 2:15pm | Francis Bourre: hexMachina framework #14 |
2:30pm - 3:00pm | Break 30 min |
3:00pm - 3:45pm | David Peek: Haxe React #11 |
4:00pm - 4:15pm | Alex Hoyau: Secret Talk |
4:30pm - 5:15pm | Carlos Ballesteros Velasco: JTransc: Java and Kotlin everywhere through Haxe #27 |
5:15pm - 5:45 | Break 30 min |
5:45pm - 6:30 | Making the most of Haxe #39 |
6:30pm - 7:15 | Andy Li: Highway to the external world: Generate externs programmatically #28 |
7:15 - 7:30 | Outro |
Time | Event |
---|---|
10:00am - 12:30am | Workshop 3 |
12:30am - 2:00pm | Lunch |
2:00pm - 6:00pm | Haxathon (to be defined) |
If you see any incoherence in it, please let us know ASAP. We'll publish it on the website (and make it final) before the end of the week.
Hi @nadako,
Could you please fill and / or correct the following infos?
The "Bio" and "Talk's focus and description" fields will be used in the full schedule, and other communication material.
Let me know if you need any more infos.
Thanks!
Job title / occupation
Biography
Dan has been having fun with programming since he was seven, and is still enjoying it. He’s gone from web development in Python, through Flash/AS3 to game development using C# and Haxe. He seriously fell in love with Haxe and uses it to the max for his everyday work. He actively contributes to open-source tools he’s using, so Haxe became the main target of his open-source work.
Talk’s title
Using Haxe with Unity3D and node.js
Talk’s focus & description
Links relevant about you and your talk
I'd like to have a talk about the project I've been developing with proletariat: https://github.com/proletariatgames/unreal.hx .
We've got quite a lot to talk about this - from being able to leverage the full Unreal C++ ecosystem with Haxe using macros and hxcpp, to the use of cppia to make iteration times negligible
Hello funders!
We're happy to share some good news with you.
First, we hit the first goal on the crowd-funding campaign! We'd like to thank all of you for your support that made this edition possible. But we hope this won't stop here since the second goal would unlock the livestreaming of the event for all of you that couldn't be with us this weekend.
This introduce the second good news: we've been backed up by Docler Holdings! But to simplify the sponsorship process, we couldn't use the crowd-funding plateform for this donation. That's why we decided to revaluate the goals to take into account the 2k€ from Docler. So from now on we've got:
We hope this will motivate the last of you who didn't booked their tickets yet to reach the second goal and add a lot of remote attendees to this event.
See you soon,
The WWX team
Today @FrancisBourre agrees to do a workshop on its hexMachina framework! Maybe it will give us a bit more details or leave the mystery but it sure gonna be interesting 😄
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