Comments (4)
(by artofwar)
Additional Information:
Created a map where AI player already has a Lumbermill...
Confirmed that AI recognizes/utilizes lumbermill, evidence:
- AiWait(AiLumberMill()) doesn't hold up execution
- Lumber is properly used by peons
- Able to build AiShooter() units
However,
AiNeed(AiHarbor()) is ignored.
So, there is either a second bug: AI fails to build Harbor
Or, original reported bug affects building Harbor as well
Hope this helps...
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(by joris-dauphin)
bug with Lumbermill fixed (rev. 8540)
it doesn't solve bug with "ship building".
Investigating.
from stratagus.
(by joris-dauphin)
Bug with storage shore building fixed (rev. 8541)
Thanks for report.
from stratagus.
(by artofwar)
I have confirmed both issues (Lumbermill / Harbor) are fixed.
Thank You,
Julio
from stratagus.
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