Comments (5)
Thanks for the investigation @in-league-with-satan - I fixed the indexing issue in 63cc413
from q2rtx.
looks like the same error
#293
from q2rtx.
Unfortunately, I'm struggling to reproduce the error.
Could you either
(a) try the build here?: https://github.com/res2k/Q2RTX/actions/runs/5822525998
It does not fix the error, but should hopefully produce a more expressive crash report.
or,
(b) provide the complete callstack from your own build? (I presume that's why you could tell it's in the profiler sample reset.)
Thanks!
from q2rtx.
https://github.com/res2k/Q2RTX/actions/runs/5822525998 - runs without problems
and my build with pdb start works too
i don't use debugger, just iterated back from master all the commits until it worked on 480f3ec, looks what changed, and then disabled function reset_samples
in master and master start works to. for me this way is easier because i can't use IDE and debugging in command line is too hard for me x_x
from q2rtx.
hm...
in reset_samples
we get pointer by idx
index
profiler_entry_samples_t *entry_samples = &profiler_data.samples[idx];
and index enumrates in vkpt_profiler_next_frame
through
for (int idx = 0; idx < NUM_PROFILER_QUERIES_PER_FRAME; idx++)
#define NUM_PROFILER_QUERIES_PER_FRAME (NUM_PROFILER_ENTRIES * 2)
and size of samples
is
profiler_entry_samples_t samples[NUM_PROFILER_ENTRIES];
index out of range of samples
size
from q2rtx.
Related Issues (20)
- Crash when starting a game or loading save save (Windows/Linux) HOT 5
- wrong flashlight direction when playing demo HOT 7
- Support for Quake 2 remaster, please ? HOT 21
- Errors trying to build latest Q2RTX HOT 6
- No Audio on default build from Ubuntu.. HOT 2
- [Question] Where could I find the default game lib logic of d2rtxded loading? HOT 1
- [Feature Request] Support compilation against shared system libs HOT 2
- There are no shadows in the latest(1.7.0) render version. HOT 2
- [regresssion] Graphic does not render correctly HOT 6
- Weapon renders into BSP surfaces when offset clipping isn't enough. HOT 12
- Parallax Occlusion Mapping with Self-Shadowing ? HOT 2
- Input from cinematics gets into the game HOT 3
- "Pitch black" rendering HOT 5
- Enable FSR3 HOT 2
- Native wayland small viewport & stretched graphics HOT 1
- CMake error: Unknown CHECK_C_COMPILER_FLAG
- Failed to compile client target due to missing libm linkage
- [Question] What is the minimal supported GCC?
- Much better denoising through Area-ReSTIR HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from q2rtx.