Comments (6)
Latest master
works fine for me also. Make sure that your shaders are rebuilt.
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Can't reproduce.
On Windows right now, but can try Linux later.
However, as the shaders have changed, please confirm you're using up-to-date compiled shaders (.spv
files), and not, say, those from the last release.
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Can't reproduce on Linux either.
Not that that's saying much, considering pretty much everything else is different.
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Please excuse my ignorance, how could I package the shaders?
AFAIK there is
Q2RTX/setup/package_shaders.bat
Line 5 in b3cd859
which basically compress the baseq2/shader_vkpt
to produce shaders.pkz
.
from q2rtx.
Well, as that script suggests, you could use any tool that can generate ZIP archives to do the packaging (.pkz
files are just zip archives with a different extension.)
However, that is not actually necessary: you just need to make sure the "shader_vkpt" directory, generated by the Q2RTX build, is in the right place - which would be the game data directory, baseq2
(there e.g. blue_noise.pkz
should be located as well).
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Great thanks for helping me. I am closing this issue now.
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