Comments (1)
From what I dig up in the code, the logic is in https://github.com/NVIDIA/Q2RTX/blob/master/src/server/game.c#L792-L813
static void *SV_LoadGameLibrary(const char *game, const char *prefix)
{
char path[MAX_OSPATH];
if (Q_concat(path, sizeof(path), sys_libdir->string,
PATH_SEP_STRING, game, PATH_SEP_STRING,
prefix, "game" CPUSTRING LIBSUFFIX) >= sizeof(path)) {
Com_EPrintf("Game library path length exceeded\n");
return NULL;
}
...
So it is likely CPUSTRING
is not picked up correctly here.
Viola! So it turns out I missed the handling the CPUSTRING that is defined in
https://github.com/NVIDIA/Q2RTX/blob/master/inc/shared/config.h
OK, I will make a Pull Request
from q2rtx.
Related Issues (20)
- Crash when starting a game or loading save save (Windows/Linux) HOT 5
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- Errors trying to build latest Q2RTX HOT 6
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- "Pitch black" rendering HOT 5
- Enable FSR3 HOT 2
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from q2rtx.