Comments (6)
Try to get the "standard output", for example, by running Q2RTX.exe from inside Visual Studio, which should capture the output. Any errors etc. being reported may give a good hint on what you're missing.
Alternatively, you could also attach a debugger to the process when that dialog pops up and press "Retry".
Investigating the state of the application may also tell you what's not working ... However, this is somewhat more involved; try to get the aforementioned output first, and if that isn't enough, dig deeper with the debugger.
Last but not least, you can just guess - if you look into the Steam release you can notice Q2RTX comes with some extra files (blue_noise.pkz
, q2rtx_media.pkz
) beyond the Quake 2 data files, so you could try to just copy those into your "build" folder.
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It looks like you need to either install the Vulkan SDK, or build glslangValidator from source - it's included here as a submodule.
Vulkan SDK can be found at https://www.lunarg.com/vulkan-sdk/
To build glslangValidator, check the "CONFIG_BUILD_GLSLANG" setting in the CMake configuration.
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Looks like it was in fact the Vulkan SDK missing that caused my errors - thanks. I was able to finish the CMake process and build in Visual Studio, but I can't seem to get the game to run. I tried to figure it out on my own, but I'm probably missing a step. I'm not sure what step 3 is asking me to do (I know what a symbolic link is). I'm guessing I don't have the necessary game files within the folders. I feel bad asking, but hoping someone can help me learn.
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I'd suggest building with Visual Studio 2022 (don't forget to install CMake extensions in Visual Studio installer). I tried builing just using cmake but that didn't work for me either. It did work through the Visual Studio app with this guide: https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=msvc-170
Also, don't forget to delete the CMakeCache.txt file.
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Thanks @res2k. I was missing blue_noise.pkz
and q2rtx_media.pkz
in my build path: F:\Steam\steamapps\common\Quake II RTX\baseq2\Q2RTX-Github\Q2RTX\baseq2. I had them in the wrong place.
After building with Visual Studio, I needed to copy pak0.pak
, blue_noise.pkz
, and q2rtx_media.pkz
to the above directory for the game to launch. I also noticed the players
and video
folders in Q2RTX/baseq2 missing. Music
was also copied. Unsure if anything else is missing - I have yet to see any errors in the console.
I found the aimfix (#274) within the Player menu. Is it more appropriate to have that in the input or other menu?
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@BoostAddicted please feel free to close this ticket
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Related Issues (20)
- Increased noise with Spherical Triangle Sampling (commit #266) HOT 7
- Crash when starting a game or loading save save (Windows/Linux) HOT 5
- wrong flashlight direction when playing demo HOT 7
- reset accumulated profiler samples causes an access violation error HOT 5
- Support for Quake 2 remaster, please ? HOT 21
- No Audio on default build from Ubuntu.. HOT 2
- [Question] Where could I find the default game lib logic of d2rtxded loading? HOT 1
- [Feature Request] Support compilation against shared system libs HOT 2
- There are no shadows in the latest(1.7.0) render version. HOT 2
- [regresssion] Graphic does not render correctly HOT 6
- Weapon renders into BSP surfaces when offset clipping isn't enough. HOT 12
- Parallax Occlusion Mapping with Self-Shadowing ? HOT 2
- Input from cinematics gets into the game HOT 3
- "Pitch black" rendering HOT 5
- Enable FSR3 HOT 2
- Native wayland small viewport & stretched graphics HOT 1
- CMake error: Unknown CHECK_C_COMPILER_FLAG
- Failed to compile client target due to missing libm linkage
- [Question] What is the minimal supported GCC?
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